I think it's trying (and failing) to find a balance between profit and product. They've given us an unfinished and flawed product for maximum profit. Not a good way to keep a client base.
I think it's trying (and failing) to find a balance between profit and product. They've given us an unfinished and flawed product for maximum profit. Not a good way to keep a client base.
They should design great gameplay first then add little things to generate revenue. Feels like they approach it the other way round....