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Thread: Make the game more fair for everyone (no use to tank anymore)

  1. #21
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    My team put a real good fight v the continuous tanker. Ultimately lost 6 3 on agg when deserved to be closer. Sadly for me if tanking of this nature continues it will be goodbye from me. This has gone on too long unfixed. Thanks for support Guilherme my friend!

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  2. #22
    Greek Forum Moderator nikolgiorgos's Avatar
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    As there was a phrase Bill Clinton said long time ago (https://fwcon.wordpress.com/its-the-economy-stupid/)
    "It's the economy, stupid"

    I 'm saying
    It's the asso's top100, not the tanking.
    Put the blame there.
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  3. #23
    Spanish Forum Moderator khris's Avatar
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    Quote Originally Posted by nikolgiorgos View Post
    It's the asso's top100, not the tanking.
    But I want rankings! I want rankings! :3

  4. #24
    Greek Forum Moderator nikolgiorgos's Avatar
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    Make the game more fair for everyone (no use to tank anymore)-1-app-fb-profil-99-%CE%92.jpg

    that was a good ranking (ok, it's the opposite - lol)
    They still didn't explain why they didn't improve or work on that.
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  5. #25
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    Quote Originally Posted by nikolgiorgos View Post
    As there was a phrase Bill Clinton said long time ago (https://fwcon.wordpress.com/its-the-economy-stupid/)
    "It's the economy, stupid"

    I 'm saying
    It's the asso's top100, not the tanking.
    Put the blame there.
    It's part of the problem for sure. Not convinced removing it is the only measure needed. Still think people would overuse tanking. Give people an inch and they will take a mile. Sadly game needs to reduce the flexibility of tanking somewhat to stop it being abused. For a start limit it to 1 in 5 seasons perhaps. Also reduce association tokens and place on league top 8 to encourage people to try. I've seen many 100%+ teams start season trying only to give up and tank if they suffer an early loss. Where is their competitive spirit? Only interested if they can roll everyone over and get 1st?

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    Last edited by rogerniceguy; 06-20-2018 at 07:05 PM.
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  6. #26
    Greek Forum Moderator nikolgiorgos's Avatar
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    well, as you said it's a part of the problem.
    There are others too

    I've seen many 100%+ teams start season trying only to give up and tank if they suffer an early loss. Where is their competitive spirit? Only interested if they can roll everyone over and get 1st?
    so back to economy again.
    Ok, I have a wealthy team but most of the other managers not.
    If you have to pay 30 or more tokens for a single DC, MC or ST 18-19 y.o. , 90% q, so 150-200 tokens for a new team and see that you don't have chances for the championship, tanking is a temptation.
    In the old version you could built a whole new team with 30-40 tokens.
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  7. #27
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    Quote Originally Posted by nikolgiorgos View Post
    well, as you said it's a part of the problem.
    There are others too



    so back to economy again.
    Ok, I have a wealthy team but most of the other managers not.
    If you have to pay 30 or more tokens for a single DC, MC or ST 18-19 y.o. , 90% q, so 150-200 tokens for a new team and see that you don't have chances for the championship, tanking is a temptation.
    In the old version you could built a whole new team with 30-40 tokens.
    You can tank 1 season without actually tanking and build a team cheaply. Buy 11 18yo fast trainers who are between 70 and 79%. You can pretty much pick up such players 1 token each particularly later in week 1 of season. Dump rest of team. Play season normal formation if strong league likely you will finish outside top 8 and those young players will be 90 to 99%. New season 19yo team in the 90s. Job done.

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  8. #28
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    Quote Originally Posted by rogerniceguy View Post
    You can tank 1 season without actually tanking and build a team cheaply. Buy 11 18yo fast trainers who are between 70 and 79%. You can pretty much pick up such players 1 token each particularly later in week 1 of season. Dump rest of team. Play season normal formation if strong league likely you will finish outside top 8 and those young players will be 90 to 99%. New season 19yo team in the 90s. Job done.

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    i'll be moving on to level 6 next season, I get a feeling at some point soon the dynamics of this game will change and it wont be so enjoyable anymore

  9. #29
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    I like the idea of automatic promotion for teams above 130%.

    Auto releasing the players of a tanker sounds good, but their is still the top of the server problem. It's very feasible to have several 8*+ players at this point, play normally and still not finish in the top 8. If implemented (and it is a good idea), there needs to be a way to ensure managers at the top of the server aren't punished by this.

    I'm cannot agree about removing the association top 100 list. I don't think it'll stop tanking and will greatly decrease the appeal of playing associations and ultimately Top11. The thing is most the tanking associations that are exploiting the draw, are alot closer to 1350 points than the World Top 100.

    On my server, there is a 168% tanker @ level 45 and a 171% tanker @ level 48. Their associations are in Gold 1 and Gold 2. These guys cannot reach platinum, yet they still tank and only play the cup. These guys aren't tanking because they want World Top 100. One is in Gold 2 for crying out loud. It's about bullying smaller teams and perhaps stopping a treble bid. The 171% is playing normal this season in league but he has a defending triple winner in his league.
    Last edited by pcmacdaniel; 06-21-2018 at 03:18 AM.
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