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Then: -formula to calculate the possesion in every scenario
Def-3 lines-gk,dcs-dms =X per total
M-dms-mcs-ams = Y per total
A-ams-sts = Z per total
(Total = never counting the 11 players because the simulator choses "random protagonist players in eevry match")
+some players sum +1%-maybe some +3% individually.
This can decide part of the possession balance, and I think that the orders matter more than the formations cause:
-the 1st group D-M-A can be "activated/reinforced" always "when the scenario is chosen"
ex- today you will control the match playing defensive, so switch At. mentality to defensive would activate this possession from the Def' line-¿?
+every scenario can pre-set a +(?)% possession depending of the AvQ diff¿? or a random pre-scenario (but I doubt it because the final score never will depend of the visual possession and we know it, so I think that this number is just a number that comes from a simple formula) and that the "pre-scenario have more influence 4 example in the "chances" and "how effective are the players" and thats why are 2 separated things, and the possession dont decide but the factor of chances, yes.
Last edited by khris; 08-23-2018 at 10:46 PM.
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