Double... Edit
Last edited by Aku Papua; 09-17-2018 at 12:19 AM.
The only thing I now is if your amr/l plays in the middle (it's better say all over the field) it burns out a lot of his condition, more than usual. So I prefer to avoid it, or use it just for a little bit.
hmm, not exactly.
Burning condition has to do with performance.
A player who performed good and got a good rate, spent little more condition.
Let's say you have an AML and AMR in exactly the same place of the box/field.
Both started with 99% condition.
AML played superb, got a 9 and spent 24% condition (no high pressing or mtm).
AMR had a bad day, got a 7 but spent only 18% condition.
That was happening from the old TE times, before live animations.
Καλώς ήρθατε στο Ελληνικό φόρουμ
http://forum.topeleven.com/%CE%93%CE...%B4%CE%B1.html
no, that's impossible.more than 30%
Condition loss in a simple game is between 18-23%.
Καλώς ήρθατε στο Ελληνικό φόρουμ
http://forum.topeleven.com/%CE%93%CE...%B4%CE%B1.html
This could only occur with some extra booster settings (in attack, High pressure + some training bonuses like attack/possession ones and only when the "random selector that applies these boosters, chose this specific player to apply the bonuses on him") still a 30% diff' for a single player is something I never seen even playing with multiple out position players and so...
KUDOS for Hidegkuti!