What do you look for when you're prepping your team for the new season? Is it stars or stats for you? If two players of similar star level, position, and price are up for auction, what makes you go for one over the other? Just wondering.
What do you look for when you're prepping your team for the new season? Is it stars or stats for you? If two players of similar star level, position, and price are up for auction, what makes you go for one over the other? Just wondering.
The Warpstars - League Level 25 - Club Record: 746W - 120D - 146L
Goals Scored: 3094 Goals Against: 863
Club History
11 League Trophies: 3,4,5,7,8,9,10,17,18,19,24 | 6 Runner-Up: 2,6,11,13,16, 20
2 Cup Trophies: 5,7 | 4 Runner-Up: 10,17,19,24
0 Super League Trophies: | 0 Runner-Up:
3 Champion's League Trophies: 2,10,22 | 4 Runner-Up: 8,12,19,24
0 Triple Crowns:
The Warpstars - League Level 25 - Club Record: 746W - 120D - 146L
Goals Scored: 3094 Goals Against: 863
Club History
11 League Trophies: 3,4,5,7,8,9,10,17,18,19,24 | 6 Runner-Up: 2,6,11,13,16, 20
2 Cup Trophies: 5,7 | 4 Runner-Up: 10,17,19,24
0 Super League Trophies: | 0 Runner-Up:
3 Champion's League Trophies: 2,10,22 | 4 Runner-Up: 8,12,19,24
0 Triple Crowns:
To "oversize" the internal skills. vs 1* team a good scorer will score 3,4,5 goals.
Then you've to check out those who are contributing, by assisting or appearing -in the old version without live animation, and only with comments (that u can still use deactivating live animations) you could see how some players didn't show their names during the match.
Too is interesting test the team to find the right player for corners and FKs, usually there's one player performing better there and it changes time to time after some weeks, but this is a stable choice that the game makes as the game is created to make you manage.
Testing players, you can see if they r aggressive, if they do not appear, and if they do not appear -what I call neutral players- check out if they help staying there the players they have arround or they have a negative impact.
A team with many players that have a negative impact can have all the AvQ you want but they tend to lose, have unexpected scores or so, and there's a differance when you have a team with players that give a good impact staying there cuz you'll notice that your team will play more fluid.
Sometimes this happens just doing one sub' of a single player and this is info that the game gives to you.
If the are more or lees equal quality, I buy the one with the best stats
The Warpstars - League Level 25 - Club Record: 746W - 120D - 146L
Goals Scored: 3094 Goals Against: 863
Club History
11 League Trophies: 3,4,5,7,8,9,10,17,18,19,24 | 6 Runner-Up: 2,6,11,13,16, 20
2 Cup Trophies: 5,7 | 4 Runner-Up: 10,17,19,24
0 Super League Trophies: | 0 Runner-Up:
3 Champion's League Trophies: 2,10,22 | 4 Runner-Up: 8,12,19,24
0 Triple Crowns:
lol
the myth of "good" players![]()
Καλώς ήρθατε στο Ελληνικό φόρουμ
http://forum.topeleven.com/%CE%93%CE...%B4%CE%B1.html
I wouldn't call it "myth" xD
Just random selection, that gives "roles of contribution" so the game have something with what to play. We can't have the 10 field players scoring 30 goals eachdue these calibrations and limitations that the game does.
This has been like this since the V1... what has recently changed is the beatability margin, that was higher in the extra events... and too we have a reduction of "scenario variables" there... here why many scenarios were repeated........... well u know well my thesis. ololo