That's true.
I bought a new player this morning and he had Very good.
That's true.
I bought a new player this morning and he had Very good.
Καλώς ήρθατε στο Ελληνικό φόρουμ
http://forum.topeleven.com/%CE%93%CE...%B4%CE%B1.html
So, my player, lost morale (IDK when exactly but was from very good to good) on the same day he was bought before he even played his first match that same day later, and he stayed at this moral level even after his near MoM match performance, while all others went to very good (or they were already). I am not saying this not possible or there is no good explaination, but it is something really unexpected.
The scenario was as follows.
(1) bought a recommended player
(2) player did not start the very next match as it was close
(3) later, the player was noticed with good morale
(4) the player started the second match of the day and his performance was second best (2 goals and 1 assist)
(5) his morale stayed on good
In real life, when a new player just came, it is something wise to not start him immediately. In the game, new players come with 80% condition too; another reason to not start the player in the very next match if the time of match is close. But here Nordeus punish for making good decisions?
Secondly, the player started the second match of the day. He should be happy, and given his performance, he should be even happier. But, here he is not made to gain morale.
This is another indication that certain things are biased towards the negative side; dynamic but biased so that users spend more even if the user made a proper decision in terms of football management.
Last edited by Tactician; 09-18-2019 at 07:12 AM.
Of course, but this is one of the things we expect from this new change.
We also expected some positive change from the new team bonus before some months but the results, as watching the forum and facebook groups were worst.
“Football is born in the brain, not in the body"
Hi Saucy,
I would like a clarification on your above statement. You say the “new system...requires competitive matches (non-Friendlies) in order to develop actionable feedback”. Is this just for the new system to take effect for a given player or do Friendlies never count towards morale? I am hoping they count in the same way that Friendlies affect conditioning and skill points. If not it will be extremely difficult to keep a full roster happy with adequate playing time.
I understand that you also don't want players to game the system by setting up Friendlies against easy opponents so that the players get an easy boost. This could be accounted for by having each type of game have a higher or lower morale multiplier. A player having a great CL game should count more and last longer than a great game in an average League match. Are the different types of matches, or even quality of opponents, reflected in the new morale system?
Thanks for your help