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  Click here to go to the first staff post in this thread.   Thread: [Official] Morale Changes - 15th of September

  1. #51
    Elite Tactician's Avatar
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    Quote Originally Posted by Steppenwolf View Post
    They can have high number of assists only if they take corners and free kicks...
    Yeah, but MCs usually do not take corners. I will put an MC to take corners only if he is good at it (or he is better at it than the remaining players). But this game has not much football sense sometimes as even certain GKs will score free kicks and assist a lot from corners.
    Last edited by Tactician; 09-18-2019 at 03:41 PM.

  2. #52
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    Quote Originally Posted by Tactician View Post
    Yeah, but MCs usually do not take corners. I will put an MC to take corners only if he is good at it (or he is better at it than the remaining players). But this game has not much football sense sometimes as even certain GKs will score free kicks and assist a lot from corners.
    Tried with MC who was corner specialist... It's crap... Any side back or winger does it better million times...

  3. #53
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    Quote Originally Posted by SausyFC View Post
    Hi everyone,

    Apologies for the confusion; new Morale feedback will be visible from tomorrow. At present, the new system is taking effect and requires competitive matches (non-Friendlies) in order to develop actionable feedback. From tomorrow, you will be seeing feedback in the Morale tab. We'll update the thread as soon as feedback becomes visible for all Managers.

    SausyFC
    Hi Saucy,

    Another follow-up question, how does the new morale feedback system take into accounts subs during a game?
    I subbed in two players during a league match, one scored a goal and the other got a yellow card. After the match both still complained about not getting enough playing time. This of course could certainly be true but I noticed that the player that scored the goal got credit for the game (matches played equaled one), the player that got the yellow did not get credit (so he has a yellow card against him but no league matches played). I reallly like the idea of this new morale system and the additional challenge of having to actively manager players time, training etc. but the game also needs to be nuanced enough to give credit for subs so that we have a better chance to get 13 or 14 players involved per game and not just the starting eleven.

  4. #54
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    yet moral dropped. he is in my main team plays every match. def player no cards received.
    [Official] Morale Changes - 15th of September-moral.jpg

  5. #55
    Greek Forum Moderator nikolgiorgos's Avatar
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    ok but what are his rates ?
    Καλώς ήρθατε στο Ελληνικό φόρουμ
    http://forum.topeleven.com/%CE%93%CE...%B4%CE%B1.html

  6. #56
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    the match he lose moral his rating was 7. league match won 2-1 against stronger opponent

  7. #57
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    just a though the subs should not lose the moral so fast as they are part of the match and get switched based on match situation.

  8. #58
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    Quote Originally Posted by hudai View Post
    yet moral dropped. he is in my main team plays every match. def player no cards received.
    Click image for larger version. 

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    Same thing happened again same player CL match. same day so used 2 moral boost so far as i have a association match today.

    [Official] Morale Changes - 15th of September-moral.jpg

  9. #59
    Spanish Forum Moderator khris's Avatar
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    Morale..... should increase if a player is on reserves waiting after bad matches and training to do a better performance, and recovery till very good if they are awaiting and excited for playing. We need something less abrasive and compensated.

  10. #60
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    Too bad the game went from bad to worse... Nordeus ****ed it up real bad.
    This ends my time with T11 after 6 years.

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