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Thread: Is the Tactical Part of Top Eleven 2019 Broken?

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  1. #1
    Spanish Forum Moderator khris's Avatar
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    Tactical- logical part, never existed xD

  2. #2
    Elite Tactician's Avatar
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    Quote Originally Posted by khris View Post
    Tactical- logical part, never existed xD
    That is why way back, during games, you changed passing focus go the area a player was vunerable, for example a player on yellow card. Come on Khris...

  3. #3
    Spanish Forum Moderator khris's Avatar
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    Quote Originally Posted by Tactician View Post
    That is why way back, during games, you changed passing focus go the area a player was vunerable, for example a player on yellow card. Come on Khris...
    I mean, as a logical, 1 formation vs another, what I did focussing passing is just as a answer to the particular match scenario, that is what set the weaknesses, don't confuse one thing, that is about "logic" in terms of tactic or avq, with the specific scenario, which can select that, you have 0% condition but it doesn't matter. Or that even with 5 defensers, you concede 5 goals... or that as usually happens, with defensive or even very defensive mentality, you achieve the match control, and then, your players attack, and viceversa, you swicth to attack, and there's no attack.

    Yeah I have my own language. xD

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    Elite Tactician's Avatar
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    Quote Originally Posted by khris View Post
    I mean, as a logical, 1 formation vs another, what I did focussing passing is just as a answer to the particular match scenario, that is what set the weaknesses, don't confuse one thing, that is about "logic" in terms of tactic or avq, with the specific scenario, which can select that, you have 0% condition but it doesn't matter. Or that even with 5 defensers, you concede 5 goals... or that as usually happens, with defensive or even very defensive mentality, you achieve the match control, and then, your players attack, and viceversa, you swicth to attack, and there's no attack.

    Yeah I have my own language. xD
    But now it seems you cannot target the opponent weaknesses during the match nor protect your weaknesses. The game engine does like it wants despite your efforts as a manager during a live match. For example, like I said above, you see an area to exploit, you change instructions to work there, but nothing happens with respect to that change but the gameplay continues like it was before. You see your team is struggling in area, you instruct the player near this area to provide defensive support, but he still stays up while the opponent double teams in that area, wt... as if the buttons or instructions were blank during the match. The game is numb.
    Last edited by Tactician; 09-26-2019 at 07:03 PM.

  5. #5
    Spanish Forum Moderator khris's Avatar
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    Quote Originally Posted by Tactician View Post
    But now it seems you cannot target the opponent weaknesses during the match nor protect your weaknesses. The game engine does like it wants despite your efforts as a manager during a live match.
    It works the same as before, simply, the beatability margins, that time ago were about a 30% of distance, -distance u knew that you had 95% chances of winning a oppo'- and now the distance has been doubled to cover the mutants effect, so thats why one can draw 0-0 with a -60% team, or so.,.. and the reason why many new managers, that start playing at L1, can't understand what they need to do, having a main market of 80% players, and same time having these margins, where a -60% team in 14th position can stole your league title, as it happened to me 2-3 seasons ago, we need the "intuitive" part of the game with us again, cause has been lost.
    Last edited by khris; 09-26-2019 at 07:04 PM.

  6. #6
    Elite Tactician's Avatar
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    Quote Originally Posted by khris View Post
    It works the same as before, simply, the beatability margins, that time ago were about a 30% of distance, -distance u knew that you had 95% chances of winning a oppo'- and now the distance has been doubled to cover the mutants effect, so thats why one can draw 0-0 with a -60% team, or so.,.. and the reason why many new managers, that start playing at L1, can't understand what they need to do, having a main market of 80% players, and same time having these margins, where a -60% team in 14th position can stole your league title, as it happened to me 2-3 seasons ago, we need the "intuitive" part of the game with us again, cause has been lost.
    Well, like I said above, I myself was clueless what to do at times because the game has been very irresponsive, but instead it continues the way it was. I feel like a supporter from the far end shouting for my team to do this or that but it seems the players do not even hear.

    For comparision, take the scenario of a dog race and a roulette round. In the dog race, the trainer can influence his dog to change the outcome or to improve his rank during that race, but in the roulette round you cannot do anything (legal) to influence the ball to stop somewhere once the roulette is spun. This game engine is more like roulette with odds more in your favour if you covered more numbers on the chart; here numbers can be compared to quality. Again, like I said, I do not feel I am a manager on the sideline or in his stands area, but more like a supporter watching my team play.
    Last edited by Tactician; 09-26-2019 at 07:16 PM.
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  7. #7
    Spanish Forum Moderator khris's Avatar
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    Quote Originally Posted by Tactician View Post
    Well, like I said above, I myself was clueless what to do at times because the game has been very irresponsive, but instead it continues the way it was. I feel like a supporter from the far end shouting for my team to do this or that but it seems the players do not even hear.
    The game, is basically reactive, always has been like this. It basically is like a puzzle game, that select options in ON-OFF to determine what matters in a particular match scenario.

    But there's many people, trying to find out a real tactical sense at what happens in the simulation, and this, as said, never existed. I think we were talking about this many time ago Tactician, to understand the game, you need to be the game xD

    This never, never has been about a simulation in a tactical/logical 1vs1 sense, is not like this. Some orders, will give adv' to you. And another group, without any relation or sense with what u choose, will give the bar possession Adv' to your oppo.
    It can be a sub', it can be, that game has selected Normal mentality, for u, as a key factor for that scenario, it can be, that you'll have 2 FKs and your previous job is, to find the correct man for that position, etc.

    This variability, is determined by the last match ratings, which choose,in the upcoming match, how the scenario will do the players simplification. The game will check your 11, probably, will choose your key players, to appear, and the players with variable rating, will alternate the performance, been important and more decisive after a rating decrease... you can see these patterns, on those players that have 6-8-6-7-6 and try to guess who, will improve it's performance, knowing that, the simulation, works like this.

    It is so extense, but, yeah, you can "be the game". xD

  8. #8
    Spanish Forum Moderator khris's Avatar
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    Quote Originally Posted by Tactician View Post
    That is why way back, during games, you changed passing focus go the area a player was vunerable, for example a player on yellow card. Come on Khris...
    Quote Originally Posted by khris View Post
    I mean, as a logical, 1 formation vs another, what I did focussing passing is just as a answer to the particular match scenario, that is what set the weaknesses, don't confuse one thing, that is about "logic" in terms of tactic or avq, with the specific scenario, which can select that, you have 0% condition but it doesn't matter. Or that even with 5 defensers, you concede 5 goals... or that as usually happens, with defensive or even very defensive mentality, you achieve the match control, and then, your players attack, and viceversa, you swicth to attack, and there's no attack.

    Yeah I have my own language. xD
    I mean, this is not tactical, focuss pressure to the player that has a yellow, cause has been selected as a target to be more aggressive, or when the oppo' GK is set to be the key player having a 9 as rating and you, sub' your GK to counter the scenario, or when the scenario has selected that u lose long passing, so you need to swicth to short o have the control, for me that not "the tactical-logical part" for me, thats just, to read the reactive side of the game which have no relation, even with the orders, cause u can perfectly have low tackling and a red card xD

  9. #9
    Greek Forum Moderator nikolgiorgos's Avatar
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    Quote Originally Posted by khris View Post
    Tactical- logical part, never existed xD
    I don't agree with that. The old times it was there, playing some role.
    Things have broken in some stages.
    - The first was when they changed the team's display from vertical to horizontal, adding those boxes which supposed that replaced the arrows.
    Nobody understood how that boxes worked.
    - The second was when the mutants turned upside-down the logic of tactics/quality/stats
    - The third was when they put a limit to scores vs abandoned/weak/bot teams. After that in many games a manager feels like he 's just watching a game like a supporter without any coaching powers. The abandoned/weak/bot teams could get any possible results. The advantage of the present vs an absent for a match manager seems that lost.
    - The last one was when they tweak again the engine so to ignore the high skills of mutants or semi-mutants. Sometimes works, sometimes not but the thing is that the connection between skills and gameplay have lost.

    Also I want to add that the old times a team with a ST in GK position and all the others oop was extremely difficult to win a game vs a normal team, even with low q . The max was a draw. This is happening more often, already few times in some of my teams which are trying to remain in the same lv league.
    Last edited by nikolgiorgos; 09-27-2019 at 04:54 PM.
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