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Thread: Is the Tactical Part of Top Eleven 2019 Broken?

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  1. #1
    Elite Tactician's Avatar
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    Quote Originally Posted by khris View Post
    I mean, as a logical, 1 formation vs another, what I did focussing passing is just as a answer to the particular match scenario, that is what set the weaknesses, don't confuse one thing, that is about "logic" in terms of tactic or avq, with the specific scenario, which can select that, you have 0% condition but it doesn't matter. Or that even with 5 defensers, you concede 5 goals... or that as usually happens, with defensive or even very defensive mentality, you achieve the match control, and then, your players attack, and viceversa, you swicth to attack, and there's no attack.

    Yeah I have my own language. xD
    But now it seems you cannot target the opponent weaknesses during the match nor protect your weaknesses. The game engine does like it wants despite your efforts as a manager during a live match. For example, like I said above, you see an area to exploit, you change instructions to work there, but nothing happens with respect to that change but the gameplay continues like it was before. You see your team is struggling in area, you instruct the player near this area to provide defensive support, but he still stays up while the opponent double teams in that area, wt... as if the buttons or instructions were blank during the match. The game is numb.
    Last edited by Tactician; 09-26-2019 at 07:03 PM.

  2. #2
    Spanish Forum Moderator khris's Avatar
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    Quote Originally Posted by Tactician View Post
    But now it seems you cannot target the opponent weaknesses during the match nor protect your weaknesses. The game engine does like it wants despite your efforts as a manager during a live match.
    It works the same as before, simply, the beatability margins, that time ago were about a 30% of distance, -distance u knew that you had 95% chances of winning a oppo'- and now the distance has been doubled to cover the mutants effect, so thats why one can draw 0-0 with a -60% team, or so.,.. and the reason why many new managers, that start playing at L1, can't understand what they need to do, having a main market of 80% players, and same time having these margins, where a -60% team in 14th position can stole your league title, as it happened to me 2-3 seasons ago, we need the "intuitive" part of the game with us again, cause has been lost.
    Last edited by khris; 09-26-2019 at 07:04 PM.

  3. #3
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    Quote Originally Posted by khris View Post
    It works the same as before, simply, the beatability margins, that time ago were about a 30% of distance, -distance u knew that you had 95% chances of winning a oppo'- and now the distance has been doubled to cover the mutants effect, so thats why one can draw 0-0 with a -60% team, or so.,.. and the reason why many new managers, that start playing at L1, can't understand what they need to do, having a main market of 80% players, and same time having these margins, where a -60% team in 14th position can stole your league title, as it happened to me 2-3 seasons ago, we need the "intuitive" part of the game with us again, cause has been lost.
    Well, like I said above, I myself was clueless what to do at times because the game has been very irresponsive, but instead it continues the way it was. I feel like a supporter from the far end shouting for my team to do this or that but it seems the players do not even hear.

    For comparision, take the scenario of a dog race and a roulette round. In the dog race, the trainer can influence his dog to change the outcome or to improve his rank during that race, but in the roulette round you cannot do anything (legal) to influence the ball to stop somewhere once the roulette is spun. This game engine is more like roulette with odds more in your favour if you covered more numbers on the chart; here numbers can be compared to quality. Again, like I said, I do not feel I am a manager on the sideline or in his stands area, but more like a supporter watching my team play.
    Last edited by Tactician; 09-26-2019 at 07:16 PM.
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  4. #4
    Spanish Forum Moderator khris's Avatar
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    Quote Originally Posted by Tactician View Post
    Well, like I said above, I myself was clueless what to do at times because the game has been very irresponsive, but instead it continues the way it was. I feel like a supporter from the far end shouting for my team to do this or that but it seems the players do not even hear.
    The game, is basically reactive, always has been like this. It basically is like a puzzle game, that select options in ON-OFF to determine what matters in a particular match scenario.

    But there's many people, trying to find out a real tactical sense at what happens in the simulation, and this, as said, never existed. I think we were talking about this many time ago Tactician, to understand the game, you need to be the game xD

    This never, never has been about a simulation in a tactical/logical 1vs1 sense, is not like this. Some orders, will give adv' to you. And another group, without any relation or sense with what u choose, will give the bar possession Adv' to your oppo.
    It can be a sub', it can be, that game has selected Normal mentality, for u, as a key factor for that scenario, it can be, that you'll have 2 FKs and your previous job is, to find the correct man for that position, etc.

    This variability, is determined by the last match ratings, which choose,in the upcoming match, how the scenario will do the players simplification. The game will check your 11, probably, will choose your key players, to appear, and the players with variable rating, will alternate the performance, been important and more decisive after a rating decrease... you can see these patterns, on those players that have 6-8-6-7-6 and try to guess who, will improve it's performance, knowing that, the simulation, works like this.

    It is so extense, but, yeah, you can "be the game". xD