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  1. #1
    Spanish Forum Moderator khris's Avatar
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    The rating, Tactician, the rating selects the scenario. The rating of key players + last performance, + players with variable ratings like 6-8-6-8-6, when the game does the simplification of team (of the main 11) to select which players 1-2 or 3 will perform better and be determinant, to select those who will appear in the animations, and to select those who, in the old written live matches weren't mentioned -I call them neutral players-.

    This point is regarding the #6 and is about the simulator behavior to create realistic variability in the scenarios.

    I started testing the ratings manipulation, forcing a bad perform, in some players, to start a particular match -SL and supercup finales- coming from a rating decrease to force a improvement, and seems to work looking some other managers experiencing with that.

    As the game needs a system to work, so... play with the system, or the system is gonna play with you.

  2. #2
    Elite Tactician's Avatar
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    Quote Originally Posted by khris View Post
    The rating, Tactician, the rating selects the scenario. The rating of key players + last performance, + players with variable ratings like 6-8-6-8-6, when the game does the simplification of team (of the main 11) to select which players 1-2 or 3 will perform better and be determinant, to select those who will appear in the animations, and to select those who, in the old written live matches weren't mentioned -I call them neutral players-.

    This point is regarding the #6 and is about the simulator behavior to create realistic variability in the scenarios.

    I started testing the ratings manipulation, forcing a bad perform, in some players, to start a particular match -SL and supercup finales- coming from a rating decrease to force a improvement, and seems to work looking some other managers experiencing with that.

    As the game needs a system to work, so... play with the system, or the system is gonna play with you.
    How many players you think that can be very good at free-kicks in a team?
    How many for corners?
    How many can be the main general performers?

  3. #3
    Spanish Forum Moderator khris's Avatar
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    Quote Originally Posted by Tactician View Post
    How many players you think that can be very good at free-kicks in a team?
    How many for corners?
    How many can be the main general performers?


    The game have a stabikity, and isn't too much paranoid with these things... usually, the game select 1 single better player for FKs that performs better -even without SA- for some weeks, same for corners, I always do tests to find that man, a single one for right-left position.

    Main general performers, is way complex to explain cause it depend of the team confiiguration, if theres a 1* key player you can perfectly see how the roles I was talking about in the other thread, aren't assigned.

    So to resume what Ive experienced, you can have a single key player, performing superb -+1 goal per match, visible always-
    or, 2-3 high contributive players, that will alternate the protagonism during the season,
    or, "0" key-high contributive players for some reason, so in that case, probably you'll feel how the matches aren't fluidly in your favour, or simply you'll miss all chances in the animations.
    This last situation is happening to me lately.

    The solutions for the last "issue" are, basically, cause Ive exerienced the same seasons ago and I resolved that problem, change formation, and check out low avQ players that are contributive to sell them, to have free roles of contribution that can be taken by the new signings.
    Last edited by khris; 10-02-2019 at 06:42 PM.