Originally Posted by
khris
The rating, Tactician, the rating selects the scenario. The rating of key players + last performance, + players with variable ratings like 6-8-6-8-6, when the game does the simplification of team (of the main 11) to select which players 1-2 or 3 will perform better and be determinant, to select those who will appear in the animations, and to select those who, in the old written live matches weren't mentioned -I call them neutral players-.
This point is regarding the #6 and is about the simulator behavior to create realistic variability in the scenarios.
I started testing the ratings manipulation, forcing a bad perform, in some players, to start a particular match -SL and supercup finales- coming from a rating decrease to force a improvement, and seems to work looking some other managers experiencing with that.
As the game needs a system to work, so... play with the system, or the system is gonna play with you.