Why some nordeus dev spending his time to create players with "hidden" attributes ?
The players are changing anyway, from their training, changing season, adding a new sa or position, using them in different formations-orders and more
Why some nordeus dev spending his time to create players with "hidden" attributes ?
The players are changing anyway, from their training, changing season, adding a new sa or position, using them in different formations-orders and more
What time? The only time spent is to create and code this in the game, and it is something relatively easy to do compared to other parts of the game. They are system generated by random just like the visual profiles you can see but they are hidden ones. This system exist in other football management games, hence my post here and the question about if such things are present in this game too.
Last edited by Tactician; 10-03-2019 at 12:35 PM.
Clearly, there have been differences in performances between players of the same position, same age and almost same visual quality, and there must be something that govern this. What makes it even more noticeable is when the weaker players perform better, not only in the short term, but in the long term as well, in the same position compared to the visually higher quality ones. There might be something like form which changes more frequently (short term effect), but there is good possibility of less dynamic (more fixed) hidden factors assigned to players which what seperates a good player from a bad one.
Last edited by Tactician; 10-03-2019 at 12:38 PM.