It depends on how much resources we have though. Higher level managers or resource-efficient managers may find it a lot easier to achieve the tasks.
New starter managers may be in a really disadvantaged position to complete some tasks:
1) It is more than likely they may not have accumulated 100 blue packs yet, so won’t be able to use 100 blues for the task (well-managed level 4+ could have a few hundreds saved - Some would hesitate to spend 100 even if they have just saved up 200)
2) Assign 3 coaches in YA - players like myself who had already released all youths on day 3 can’t even participate when we want to change our mind, let alone those new managers who have less than 100T would not waste those precious T on one task
3) 9T as a minimum to buy 3 80%+ quality players to finish the 2 tasks related to auctions (4T to outbid 1T twice, and another 1T bid, as the bare minimum and lots of luck)
- Not many managers need to buy 3 players of those quality from day 10 and onwards
4) Finish training new role is practically impossible within 10 days, so basically hoping players to use up greens to boost a role, and it is easy to guess there should be a similar ‘finish a new SA’ later or in a similar event later
- so from now I will have 2 reserve players with each to have trained a SA to 49/50 and a role to 49/50 and pause so as to ensure I can get these possible points later
Managers should also hold out the premium purchase until all tasks are revealed. It makes no sense to pay up, and then find out the last tasks are extremely difficult or resource-draining, when the best rewards can only be obtained when all or nearly all tasks could be completed anyway.