
Originally Posted by
HeavensAAA
Exactly as I foresee, the final 3rd and 4th tasks are extremely resource-draining and meaningless.
To win with at least 8 bids means the winning bid is highly likely to be over 15 or close to 20T (and even if a manager delays the other 2 auction tasks and do with this together), getting the minimum of 3 players of quality 80% would easily cost 60T+.
Then training whole squad 20 times with max number of drills is a minimum of 4.5% conditions = 90% conditions of each player over a bit more than 3 days. Even if we assume subs and reserves could recover their conditions slowly over the following days, while we have 2 matches per day which would cost all the 40%~ condition after the 9% required for team player bonus training, each of starter would have to factor in an extra 16 times of 4.5% max drill training (assuming 2 tpb training at start of day) = 72% each for 11 starters. That equals to a minimum of 55 extra greens cost.
60T+ plus 55 greens for 250 event task points! Nordeus, and please just have a look at the kind of reward you are offering to players for such resources-draining. Even the dumbest manager would not fall for this trap.
Does your team, if you have 1, even have the slightest idea of sense how to design an event of this kind? It already goes beyond pure greed to be totally out of the reality.