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  1. #1
    Newbie Rajat_the_HERO's Avatar
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    Quote Originally Posted by RaiKo View Post
    You need to test your player on the pitch to find out what his performance is.

    Is it due to his correctly trained attributes?

    I am just saying that, if we train a player's white attributes correctly, does it imply he will give good performance in almost all matches?
    Last edited by Rajat_the_HERO; 11-05-2020 at 01:22 PM.

  2. #2
    Spanish Forum Moderator khris's Avatar
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    Quote Originally Posted by Rajat_the_HERO View Post
    Is it due to his correctly trained attributes?

    I am just saying that, if we train a player's white attributes correctly, does it imply he will give good performance in almost all matches?
    No. The players have internal skills. When you buy a player, the engine calibrates your team so you cant buy 11 players that scored 40 goals each one last season and expect the same.
    The engine will assign internal contributive roles, as key player, assister, a FK man role that will stay attached to aplayer few weeks, another for corners, animations/actions assigned to players...
    So you can catch easily a fast trainer, just by listing market players by value and this is related to the visual skills XP, but you can't train a player intentionally and convert him by your own will, in the "best player you ever had". It have to be well programmed by default, and this depend on the internal roles that the engine assign to the players to create a realistic squad.

    So yes, if you have enough key players, rarely the engine will give key power players to a new signing. In this case what can happen is theat the new signings will affect the current roles assigned, spreading the contribution so you should notice a change in the key players performance.
    This can happen too after a big resources invertment, it can change the order of players of the internal lists of contributive players so all of sudden, you may not recognize your squad, because the massive training could make the FK scorer, stop scoring, the contributive players, if you don't have a clear key player, could be overcomed by other players and stop assisting or scoring all of sudden, cause there can be a change in the internal lists that the game uses to decide how the contribution is spread between the players.

    Can seem a complex stuff but, the game have a system, and even if may not be exactly like this, it is really close to this example.

  3. #3
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    Quote Originally Posted by khris View Post
    No. The players have internal skills. When you buy a player, the engine calibrates your team so you cant buy 11 players that scored 40 goals each one last season and expect the same.
    The engine will assign internal contributive roles, as key player, assister, a FK man role that will stay attached to aplayer few weeks, another for corners, animations/actions assigned to players...
    This info was a real game changer for me. I didn't know it was like this. Does it mean there are not pre-programmed players in the game ? As much as i understand, every time players are
    initially re-programmed according to their new signed teams situations(good performer cap). May be set based on low or high performance, the chance depends on how many good players you have before new signing.

    If i transfer my opponent legend player, he might be underperforming in my team or Player stats are not important when you decide to buy a player. Can you explain more please ?
    Last edited by RaiKo; 11-06-2020 at 06:22 PM.

  4. #4
    Spanish Forum Moderator khris's Avatar
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    Quote Originally Posted by RaiKo View Post
    This info was a real game changer for me. I didn't know it was like this. Does it mean there are not pre-programmed players in the game ? As much as i understand, every time players are
    initially re-programmed according to their new signed teams situations(good performer cap). May be set based on low or high performance, the chance depends on how many good players you have before new signing.

    If i transfer my opponent legend player, he might be underperforming in my team or Player stats are not important when you decide to buy a player. Can you explain more please ?
    The profile of a player is created once he joins a team, not before by default. It is like this because teams, as said can't allow you to buy 11 players, that scored 40 goals and make this happen again. The game spreads the contribution -goals, assists, aggressivity, animations, basically, good or bad contribution- between the players doing a limitation of each one of these roles to create realistic teams.

    So no, once you sell your player, and joins another team, isn't the same intermally.

  5. #5
    Newbie Rajat_the_HERO's Avatar
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    Quote Originally Posted by khris View Post
    The profile of a player is created once he joins a team, not before by default. It is like this because teams, as said can't allow you to buy 11 players, that scored 40 goals and make this happen again. The game spreads the contribution -goals, assists, aggressivity, animations, basically, good or bad contribution- between the players doing a limitation of each one of these roles to create realistic teams.

    So no, once you sell your player, and joins another team, isn't the same intermally.
    At the 4th of the session, I can get some new signings in my team, and again I negotiate some of my good players in negotiation market,
    Can we assume the profile of each players who will be there in my team at the start of the next session, all their profile will be again determined like their contribution in goals, assists, aggressivity, animations, basically, good or bad contribution- between the players doing a limitation of each one of these roles to create realistic teams
    Last edited by Rajat_the_HERO; 11-07-2020 at 01:00 PM.