Don't get wrong, here manipulates even the Pope Francis. And this isn't something bad, because once you have the knowledge about the system procedure, the game doesn't turns into something fixed, where you always are paired with token buyers, tankers etc, you can, have a easy league, intentionally.
The 180% margin in this game, is really wide, isn't a margin that you can "cover" in 1 single season, so to compete vs 160's when we reach the 3rd season week. The beatability margin is set arround a 60% with competitive matches arround a -30% margin between 2 teams, this sets a parameter that causes the common issues we have in this game, because when we say "tankers" what we are meaning in reality is a issue related to a "non reachable AvQ" caused by the advantadge of gathering resources from 2,3,4 seasons and keeping the level vs teams that just promoted.
I'm up, and I suggested it already, for a promotion of teams that have 3 9* players. With the amount of resources we have each season this is kinda fair, 700 greens + the friendlies boosters still existing so we have people getting 40,60, 90 daily greens via friendlies yet, which is a expensive amount of free resources that need some kind of compensation in the own game system.