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  1. #1
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    Quote Originally Posted by maloukees View Post
    I say already before...

    Remove the whole level structure...

    And look only to the % of the team and then draw with a leagua structure like in the Associations......

    Because this is not done, i only play the FA and tank every season, less fun but Nordeus made this happen
    No doubt you have the right intentions there.

    But the easily foreseen issue would be:
    1) Should every team be reduced 20% in quality every season? (if not, then all teams will eventually be 180%+, then there is no need to train players anymore) - Nordeus would earn zero income as no managers would need to buy anything.
    2) If so, then it will become automatic that every single manager would sell off their whole team except front-3, and keep the rest of squad of 25 with 1* & 3* players at end of every season (so as to get the easiest draws possible)
    3) And inevitably the auction market will become ridiculously expensive as every single manager will at least have to buy 8 new players by day 3 for their league & CL matches, if not earlier in day 1 for 8 new players for Cup tie - this will automatically turn the game into a must-pay-to-win mode, as freeloaders can no longer even compete with insufficient token income to get new players

    Without resolving the above, it can easily turn away 90%+ current freeloaders immediately (how to even play without sufficient tokens to buy players?). Quite a foreseeable disastrous end to the game there.
    Winning is a form of art. Consistently winning is a show-hand of skills and luck.

  2. #2
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    Quote Originally Posted by HeavensAAA View Post
    No doubt you have the right intentions there.

    But the easily foreseen issue would be:
    1) Should every team be reduced 20% in quality every season? (if not, then all teams will eventually be 180%+, then there is no need to train players anymore) - Nordeus would earn zero income as no managers would need to buy anything.
    2) If so, then it will become automatic that every single manager would sell off their whole team except front-3, and keep the rest of squad of 25 with 1* & 3* players at end of every season (so as to get the easiest draws possible)
    3) And inevitably the auction market will become ridiculously expensive as every single manager will at least have to buy 8 new players by day 3 for their league & CL matches, if not earlier in day 1 for 8 new players for Cup tie - this will automatically turn the game into a must-pay-to-win mode, as freeloaders can no longer even compete with insufficient token income to get new players

    Without resolving the above, it can easily turn away 90%+ current freeloaders immediately (how to even play without sufficient tokens to buy players?). Quite a foreseeable disastrous end to the game there.


    1) All teams should lose 20% every season
    2) To sell your teams for draws is not usefull,
    because the draw is based on League in real life.... You get promoted to lets say the highest League (1st division), so you play against always the best 14 teams of the whole
    world, only like the lowest 4 teams regelated to the League below that lets say 2nd Division and if you reach the Top 4 of the 2nd Division then you get promoted
    to the 1st Division also
    And that for all the teams, so in what Division (or league) you play depends completely on your results in the last season.
    (best to compare that with the Divisions in real football).
    I mean when you play in the 2nd Division you can not promoted in 1 season to the Premier League right.
    So at the same time when get more competitive structure of the League, and have the same quality of teams in the same Division.

  3. #3
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    Quote Originally Posted by maloukees View Post
    1) All teams should lose 20% every season
    2) To sell your teams for draws is not usefull,
    because the draw is based on League in real life.... You get promoted to lets say the highest League (1st division), so you play against always the best 14 teams of the whole
    world, only like the lowest 4 teams regelated to the League below that lets say 2nd Division and if you reach the Top 4 of the 2nd Division then you get promoted
    to the 1st Division also
    And that for all the teams, so in what Division (or league) you play depends completely on your results in the last season.
    (best to compare that with the Divisions in real football).
    I mean when you play in the 2nd Division you can not promoted in 1 season to the Premier League right.
    So at the same time when get more competitive structure of the League, and have the same quality of teams in the same Division.
    The issue of managers selling full teams still remain whether they get promoted or not, because everyone knows full well that there are many top divisions available for easy draws when it will be practically the same with max 14 teams in each of the ‘Top Division’ (say there are 1400 teams in top divisions, there would then be 100 draws; and who would want to keep a 60% team to get a horrible draw when a manager could sell all to promote with a 40% team for the draw with 40% opposition?).

    This will inevitably lead to what I suggested earlier. Mass selling by end of every season, and mass buying in days 1 to 3, because in a gaming mode it is impossible to create a 1400-manager league for matches to be played with each other even just once.
    Winning is a form of art. Consistently winning is a show-hand of skills and luck.

  4. #4
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    Quote Originally Posted by HeavensAAA View Post
    The issue of managers selling full teams still remain whether they get promoted or not, because everyone knows full well that there are many top divisions available for easy draws when it will be practically the same with max 14 teams in each of the ‘Top Division’ (say there are 1400 teams in top divisions, there would then be 100 draws; and who would want to keep a 60% team to get a horrible draw when a manager could sell all to promote with a 40% team for the draw with 40% opposition?).

    This will inevitably lead to what I suggested earlier. Mass selling by end of every season, and mass buying in days 1 to 3, because in a gaming mode it is impossible to create a 1400-manager league for matches to be played with each other even just once.
    But on my idea their would be no draw system, so also no manupulation, because it only depends on the performance in the last season, just like in real soccer

  5. #5
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    Quote Originally Posted by maloukees View Post
    But on my idea their would be no draw system, so also no manupulation, because it only depends on the performance in the last season, just like in real soccer
    Your idea will work if it is like the real world where there are only some 20 teams in top division and some 20-26 teams in division 2, 3 and so on.

    In TE, there are thousands, if not tens of thousands, of active managers. Say we will have 10 tiers of divisions. So do you mean top division (and also each of the other 9) will have hundreds of managers? If so, how can we expect each manager to play just 1 match with hundreds of league matches in 1 season, ie. 28 matchdays?

    And if they are to be split into only 14 clubs for each division, say 140 managers in each of these mini 10-tier group from next season, how can we allocate all the current thousands of managers to each tier? With what criteria would a certain club deserves to be in tier 1 at the very beginning, and also why a certain club to deserve to be condemned to a bottom tier-10 start (and totally no chance to be promoted to tier-1 until some 9 seasons later at least)?

    I can guarantee with everything that everyone who got allocated to tier 7-10 will come on here, swear and quit, and rightly so. Do you have a solution for this with your idea?
    Winning is a form of art. Consistently winning is a show-hand of skills and luck.

  6. #6
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    Quote Originally Posted by HeavensAAA View Post
    Your idea will work if it is like the real world where there are only some 20 teams in top division and some 20-26 teams in division 2, 3 and so on.

    In TE, there are thousands, if not tens of thousands, of active managers. Say we will have 10 tiers of divisions. So do you mean top division (and also each of the other 9) will have hundreds of managers? If so, how can we expect each manager to play just 1 match with hundreds of league matches in 1 season, ie. 28 matchdays?

    And if they are to be split into only 14 clubs for each division, say 140 managers in each of these mini 10-tier group from next season, how can we allocate all the current thousands of managers to each tier? With what criteria would a certain club deserves to be in tier 1 at the very beginning, and also why a certain club to deserve to be condemned to a bottom tier-10 start (and totally no chance to be promoted to tier-1 until some 9 seasons later at least)?

    I can guarantee with everything that everyone who got allocated to tier 7-10 will come on here, swear and quit, and rightly so. Do you have a solution for this with your idea?
    You can first a division system within countries and above that one for continent and above that one worldwide, like in real football,

    At the beginning for the place all teams could be ranked on quality...... best team is #1 and next is #2 until #14 that is division 1
    Then the #15 until #28 is division 2 ...... until all teams are ranked....

    At the same time Nordeus can remove the botteams from the system

  7. #7
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    Quote Originally Posted by maloukees View Post
    You can first a division system within countries and above that one for continent and above that one worldwide, like in real football,

    At the beginning for the place all teams could be ranked on quality...... best team is #1 and next is #2 until #14 that is division 1
    Then the #15 until #28 is division 2 ...... until all teams are ranked....

    At the same time Nordeus can remove the botteams from the system
    So your suggestion is basically: current season’s lower quality teams, who may have very good planning to strengthen properly in coming seasons, are all deservedly punished to be placed in the bottom few tiers and they should all struggle down there for at least several seasons for any chance for promotions to tier 1.

    And as obviously, all new lower level managers, say level 1 to 5, who surely do not have much resources to strengthen their teams in their first few seasons in the game, should also be deservedly condemned to the lowest tiers for seasons just because they join the game later.

    And then how about new joiners in the new season? They are later than last season’s joiners for 1 season, and will be allocated to bottom tier automatically too - and can see no light at the end of tunnel when some 10 of 14 new joiners to be stuck at bottom tier for 1 season at least and probably many more seasons to come. Promotions may never happen for 3-4 seasons in terms of chances, and it is an easy conclusion if they would be frustrated to quit or keep on fighting for something impossible.

    Do you want all new joiners quit the game immediately? And also no new joiners even to get into the game? Seems that would be the end result even if you aren’t planning it.
    Winning is a form of art. Consistently winning is a show-hand of skills and luck.

  8. #8
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    Quote Originally Posted by maloukees View Post
    1) All teams should lose 20% every season
    Obviously the most logical and easily implementable solution.
    Who knows why nobody wants to activate it...
    maloukees likes this.