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  1. #1
    Spanish Forum Moderator khris's Avatar
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    Quote Originally Posted by Der_Ryan_M View Post
    Sure, I only keep FT except the youth players of course. Who I sometimes use for the sponsor tasks. Why?
    The thing is, that each new signing, change the internal list of contributive roles, because the game works per lists.
    You know, the game have internal roles, these, are limited, so you can't have 8 key players. Some players, are scorers, some do assistances, some have aggressivity linked... roles, have animations assigned.
    The, once the live match starts a scenario is selected, the previous ratings and the variations (players with 10-10-10-8-10, so max. x3 top ratings, others have 2 as max and lower, others have 8-6-8-6-8 etc) affect the current scenario in where the engine does a simplification, selectitng 6-7 players that will be determinant in the current game.
    Once simplification is done, what means that the animations linked to the players and their roles, can be activated, so show up during the game, the game does 2 lists, one for defensive and one for attacking animations.
    the game doesnt simulate never, the defensive playing, as basically all mentalities are created to have the game control and game control means = attacking chances.
    The bar, and it's virtual center which is displaced, tell you the state of the simulation, which allow you to get the attacking animations.
    Then, to have effectivity, if the attack list have no active animations available, means that you need to change players between lists,
    You can add a DR arrow, simplify 3 sides and keep only 2 to focuss power in the predetermined selected areas etc...
    As the engine assign internally 2 powers to the players to create all this, which are the Contributive (effectivitym % of successful animations linked) and dominance power (linked to the animations inside a scenario, that have 25 animations per game) and can happen that a player have a lot of dominance ower but have low contribution, he'll take all the slots only to miss despite having the control of the whole match, so thats why then you need to modify the lists, even a def' arrow to a ST can remove the ST from the attacking animations list and put a better player.

    So, as said, once new players join the team, one have to take a lot of care, because as roles are limited, may happen that some subs or reserves have better dominance/contributive roles, and thats why I always recommend, before finding new players or do new signins (as the market players are empty of role, or animations assigned, it is assigned once a player join your team, if its a key player or not, aggressive or not, etc) to liberate the superb roles assigned to the reserves, because if you do like me, keeping old players to retire in my squad, it can happen that you keep 5 key players as reserves, so will be imposible for you -as happened to me- to buy a new player having a key player role, as these contributive roles are limited. I bought 7 STs and all of them were a epic fail, till I realized about this, sold them and then, yeah, it worked.

    And thats the resume of the day about internal programming. lol

  2. #2
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    Quote Originally Posted by khris View Post
    The thing is, that each new signing, change the internal list of contributive roles, because the game works per lists.
    You know, the game have internal roles, these, are limited, so you can't have 8 key players. Some players, are scorers, some do assistances, some have aggressivity linked... roles, have animations assigned.
    The, once the live match starts a scenario is selected, the previous ratings and the variations (players with 10-10-10-8-10, so max. x3 top ratings, others have 2 as max and lower, others have 8-6-8-6-8 etc) affect the current scenario in where the engine does a simplification, selectitng 6-7 players that will be determinant in the current game.
    Once simplification is done, what means that the animations linked to the players and their roles, can be activated, so show up during the game, the game does 2 lists, one for defensive and one for attacking animations.
    the game doesnt simulate never, the defensive playing, as basically all mentalities are created to have the game control and game control means = attacking chances.
    The bar, and it's virtual center which is displaced, tell you the state of the simulation, which allow you to get the attacking animations.
    Then, to have effectivity, if the attack list have no active animations available, means that you need to change players between lists,
    You can add a DR arrow, simplify 3 sides and keep only 2 to focuss power in the predetermined selected areas etc...
    As the engine assign internally 2 powers to the players to create all this, which are the Contributive (effectivitym % of successful animations linked) and dominance power (linked to the animations inside a scenario, that have 25 animations per game) and can happen that a player have a lot of dominance ower but have low contribution, he'll take all the slots only to miss despite having the control of the whole match, so thats why then you need to modify the lists, even a def' arrow to a ST can remove the ST from the attacking animations list and put a better player.

    So, as said, once new players join the team, one have to take a lot of care, because as roles are limited, may happen that some subs or reserves have better dominance/contributive roles, and thats why I always recommend, before finding new players or do new signins (as the market players are empty of role, or animations assigned, it is assigned once a player join your team, if its a key player or not, aggressive or not, etc) to liberate the superb roles assigned to the reserves, because if you do like me, keeping old players to retire in my squad, it can happen that you keep 5 key players as reserves, so will be imposible for you -as happened to me- to buy a new player having a key player role, as these contributive roles are limited. I bought 7 STs and all of them were a epic fail, till I realized about this, sold them and then, yeah, it worked.

    And thats the resume of the day about internal programming. lol
    Could someone who understands write this once again, in other and maybe better words? Because I have no idea what khris wanted to say
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  3. #3
    Spanish Forum Moderator khris's Avatar
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    Quote Originally Posted by petrstary View Post
    Could someone who understands write this once again, in other and maybe better words? Because I have no idea what khris wanted to say
    I wrote this in 2 mins. and it really contains a lot of particular terminology.
    All is about underatsnd the game processes, how the engine creates a team, calibrates it to be realistic, etc.

    Better ask me point per point where you're lost and I'll try to reply the best I can, because it's only me talking about internal programming and creating new terms to define every game aspect, still many people have read me.

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    Quote Originally Posted by khris View Post
    I wrote this in 2 mins. and it really contains a lot of particular terminology.
    All is about underatsnd the game processes, how the engine creates a team, calibrates it to be realistic, etc.

    Better ask me point per point where you're lost and I'll try to reply the best I can, because it's only me talking about internal programming and creating new terms to define every game aspect, still many people have read me.
    Seems legit, but what is the source of your information? Nordeus team?
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    Quote Originally Posted by InvincibleGinger FC View Post
    Seems legit, but what is the source of your information? Nordeus team?
    Testing and Khris definitely knows how to test as well as how the engine works.

    I believe even the most staff have no idea of loads of stuff relevant to the game.
    khris and RaiKo like this.
    Sorry for opening new accounts. I forgot my old’s password.

  6. #6
    Spanish Forum Moderator khris's Avatar
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    Quote Originally Posted by InvincibleGinger FC View Post
    Seems legit, but what is the source of your information? Nordeus team?
    8 years here playing and reading thousands of reports from hundreds of managers lol

    At some point once you play a lot, you can realize that the game is intuitive, and, that it have to have a system to work.

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    Quote Originally Posted by khris View Post
    I wrote this in 2 mins. and it really contains a lot of particular terminology.
    All is about underatsnd the game processes, how the engine creates a team, calibrates it to be realistic, etc.

    Better ask me point per point where you're lost and I'll try to reply the best I can, because it's only me talking about internal programming and creating new terms to define every game aspect, still many people have read me.
    Problem is that I'm lost almost from the begining to the end of your post, so it's not easy to ask "point by point" questions But it's ok, it seems you know what you're talking about, so I'll follow your comments and hopefully learn something slowly

    Just two questions now. I have one older player, who used to be one of my best in recent seasons, was top league scorer few times. But now he's only 4* and I use him as a sub only. Does it mean that he is one of those "key players" and that I should sell him now to have a bigger chance to find another "key player"? And if I'll do it, how will I see that the player I bought is the "key" one? All I can see now is if he's a fast trainer or not

  8. #8
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    Quote Originally Posted by petrstary View Post
    Problem is that I'm lost almost from the begining to the end of your post, so it's not easy to ask "point by point" questions But it's ok, it seems you know what you're talking about, so I'll follow your comments and hopefully learn something slowly

    Just two questions now. I have one older player, who used to be one of my best in recent seasons, was top league scorer few times. But now he's only 4* and I use him as a sub only. Does it mean that he is one of those "key players" and that I should sell him now to have a bigger chance to find another "key player"? And if I'll do it, how will I see that the player I bought is the "key" one? All I can see now is if he's a fast trainer or not
    In essence, the game still see that 4* players as your best player, and he is not a starter anymore. You have to sell him for a new star to emerge from your team.

  9. #9
    Spanish Forum Moderator khris's Avatar
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    Quote Originally Posted by petrstary View Post
    Problem is that I'm lost almost from the begining to the end of your post, so it's not easy to ask "point by point" questions But it's ok, it seems you know what you're talking about, so I'll follow your comments and hopefully learn something slowly

    Just two questions now. I have one older player, who used to be one of my best in recent seasons, was top league scorer few times. But now he's only 4* and I use him as a sub only. Does it mean that he is one of those "key players" and that I should sell him now to have a bigger chance to find another "key player"? And if I'll do it, how will I see that the player I bought is the "key" one? All I can see now is if he's a fast trainer or not
    You can test players by playing a friendly VS a 1* team, this oversize the internal programming of the players, meaning that probably a key player will get a 10 and score or assist few times. You can detect aggressive players by doing this, scorers, assistants, the right player for Corners (which is 1 for the 2 positions, left-right foot) FKs,(same as corners, and the FK&corner Best man remains the same for weeks) ..key players, and those who will contribute with goals/assists alternating games.

    Elementally, the internal Contributive roles are limited. you can not buy 8 STs and see them scoring 40 goals each, as the roles are limited, I strongly recommend to sell the subs that performed as key players in the past, to liberate the role.

    Market players are basically empty of internal programming or contributive roles (in terms of power assigned, as each player could have animations assigned by default, like the animations assigned by a SA, byt the player needs a power to show up the animation linked to him, and this is set once you sign a player and the engine give assign his internal parameters). They only have the XP gaining speed set by default, so thats why we can spot a fast trainer in the market. But a FT can be a very bad performed due the internal caps set by the own team calibration set internally by the engine, by assigning these roles.
    Last edited by khris; 05-06-2021 at 10:05 AM.
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  10. #10
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    Quote Originally Posted by khris View Post
    I strongly recommend to sell the subs that performed as key players in the past, to liberate the role.
    This is interesting... In my 1st season I had a not high rated (~80-85%) 26 y.o. AML that scored ridiculously many goals and stole the Top Scorer from my own main 20 y.o. attacker AMC/ST. Then he got +30% Finishing and continued doing this on the 2nd season, so inspite being quite sentimental about that, I had to replace him. Now he's sitting on the bench but might keep his attacking role with him, so it seem I'll have either to sell or to use him.
    Update: Tried putting all attackers (AML AMC AMC AMR ST) in one friendly game against 3* team, the AML had 10 rating with 2 goals and 1 assist after the 1st half already... :-\
    Last edited by iSusel; 05-06-2021 at 06:34 PM.
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