Good argument here. I liked implementation of boost lab. First guinea pig was contained rubbish rewards. Now this season, they've buffed the contents, it's overpowered and so cheap to get ahead of any of their opponents who are not spending money. It may throw free to play game off balance. I'm considering how could you include manager xp points to get a discount at varying rates on boost levels or something else rather than going xp points wasted after reaching training level 91.
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