Lets try to obtain a bit of feedback to know a bit more about the feature and its impact inside our squads.
As a manager I've received different messages and we shared different viewpoints regarding the functionality and the sense in which Playstyles work.
We could do some questions to analyze the situation, so to share experiences and understand a bit more about it;
1- Have you noticed any behaviour change in any of your team players -for good or bad- like, key players that suddenly vanished, a player that now have PS assigned suddenly improving?
2- Do you think/have you noticed that/if the Playstyles are assigned according the real playing style +animations associated to a player?
Like, a attacking DL, have assigned, a Attacking PS so, then it basically means that it is a external visualization of what the player have internally set and that, before the PS we needed to test, because the only way to know if a DR-DL was an attacking player, or, a MC, was a defensive player, was by testing them first -as always I recommend to test your team VS a 1* opponent to oversize the internal programming and roles assigned/ Contributive power (effective chances that turn into a successful goal/assist) and Dominance power (refeers to the power that a player have to occupy slots in the 9 minutes of match, 25 animations aprox., so high Dominance but low Contibutive power = loads of chances missed by a player).
So, does it keep a sense?
3- SA/PS as we know a SA unlocks mew animations for the players, but this doesnt mean that a player will all of sudden become a super star, scoring each FK, Corner, or PKs (I think that since my first season in 2013 all my PK specialists are the only players that when Ive set them in a PKs round, missed it in a 90% of chances) so we, need to see if the PS is a "direct visualization of a behavior assigned by default to a player", and , in what sense the levels improve the player, because we know that the SA add 1star internally to few attributes related to that SA, so even with a inactive SA, a team without Special Abilities VS a team with them, will provide us as feedback that the team with SAs assigned looks like it have a plus of Quality.
Here we have to see in what sense the PS Levels, improve the winning chances, and if the PS have sense with the behaviour.
A progressive and obvious improvement can be appreciated in the Training Bonuses, since a 0% BP vs 10%BP have a noticeable differance.
Just by experience let me mention that the margin to appreciate any big change, shouldn't be so wide, since the matches wtill have 9 minutes -25 animations aprox. and the engine works with the same variables, doing simplifications in the players lists to create the scenarios, so, the appreciation, should be, and seems to be a bit confusing. So we will need to find the right words to define how the Playstyles works, the way to perceive it knowing that the engine still assigning roles to limit the team players contirbution to create realistic squads, amd, remember that the SAs, after 11 years, are something we don't know in a way, that allow us to control the team behaviour - like OK, I manage my team perfectly so, if I train A or B SA to this player, = this will happen, because is the right player and its something proved that by doing this, on that way, it will work -
So, will we be able to have more team control with the PS? will we need to keep discarding players as before if a PS/SA deoesn't work? will it give us any team information and wayt to know more about our squad and the way to improve it in the right way -like train X and Y players, discard Z, A for FKs etc-
?
Any feedback, is welcome.
Khris