sometimes there is just nothing you can do, im tired of trying to figure out this game, i just lost the 1st leg of my cup tie away, a game that had 50-50 chances for both sides, but the game engine clearly was in favour of the home team, opposing manager didnt show up, my MDC got early injury, the opposing GK saved everything from my attackers and i struck the post countless times, he got 9.4 rating, and of course the opponent scores 2 goals, my GK made some saves and got 8.4, thankfully. Without an away goal i’m done for in the 2nd leg. Typical
Don't you understand that the simulations aren't proportional? so higher skill don't mean anything. It's all set internally. The attributes, are duplicated internally in each player, which have a role assigned and this is linked with animations.
Some roles are static and go along with the player during all their career, others, like the FK or Corner man, are variable, so after some weeks the best player for corners or FKs will change and you will have to test again. In this case, this animation, is linked to the corners, so isnt exactly that this 56% player overperforms, the goal comes because simply the assistant is a good player for this particular animation. This is thanks to Velázquez. It doesn't matter in this case the one who scores, to try to understand it. Because as manager the idea is that you have to find the right player to assist from corners, so the power and success of the animation comes from the player assisting.
If one corner taker affects goals after corners more than all 10 player who have heading (and not only heading) better than goalscorer then the game is one big pile of sh*t... Btw, Velázquez is DC, who has 3 times better heading than the scorer... If he was scorer, I would say, ok, it happens, but a ML to score in both games, that's BS...
But this works with variables, a player, after x3 10 ratings 10-10-10, will have a drop -just to put an example- and this will set him as non available to have any kind of power in the upcoming game. So, the engine just fill slots to cover animations. Here the opponent had a good assistant in corners and that action had to be successful, so, to score and make it valid, the engine selected an available player to score based on variables.
Told you, this isn't lineal, if a player gets a role as scorer internally you will not be able to convert him in a assistant by own will, and viceversa, a assistant will not be a full scorer if the animations linked to the player are "assistant animations" mainly.
Then there are mainly 2 powers that the engine used to calibrate the actions, the contributive power, and the dominance power. The one affects the effectivity ratio of success in actions, and the second the amount of slots that a player takes during the live match that have 25 animations.
Try always, to have players with high levels in both powers. If a player have a high dominance power but low contrivutive power, you will see that player occuping animation slots for nothing, just to miss.
Try to understand this, not in a logical way, because thats a game and have a system to work, that can not be real nor proportional if the idea is, that you have to discover what players are the best programmed, and this means that you need to discard players. Even a 9* missing and taking many slots cause his dominance power could be covering another player with better dominance ratio in the internal lists that the game uses to fill animation slots.
Just remember this, the game works basically using lists, based on these 2 powers, filling animation slots based in a variable -previous ratings- and after assigning a internal role = with animations linked to it once you sign any player.
Don't try to interpret this logically, or in a real way because you'll spend the next 2 years with the same rage.
Try to follow my point. The visuals doesn't matter, the quality just sets the beatability margin, which affects the slots given to each team caused by the quality differance between both.
Last edited by khris; 11-21-2021 at 12:42 PM.