Originally Posted by
khris
Don't you understand that the simulations aren't proportional? so higher skill don't mean anything. It's all set internally. The attributes, are duplicated internally in each player, which have a role assigned and this is linked with animations.
Some roles are static and go along with the player during all their career, others, like the FK or Corner man, are variable, so after some weeks the best player for corners or FKs will change and you will have to test again. In this case, this animation, is linked to the corners, so isnt exactly that this 56% player overperforms, the goal comes because simply the assistant is a good player for this particular animation. This is thanks to Velázquez. It doesn't matter in this case the one who scores, to try to understand it. Because as manager the idea is that you have to find the right player to assist from corners, so the power and success of the animation comes from the player assisting.