Originally Posted by
khris
But, thats not new. As I stated before, the game works using lists, not a perceptible/logical behaviour, it counts the players from the 3 basic areas -attack-middle-defense- to fill the lists so thats why the position doesn't matter at all, the displaying of players over the field is cosmetic. The "move" or "switch" can change the player from the list position which depend on the variable.
And then, the beatability margin changed years ago when the scores system changed, so the typical scores we had every season vs much lower teams like 14-0 16-0 were calibrated with a realistic purpose by setting a "scores cap", and now a 16-0 maybe turns into a 4-0.
I keep my line in what I'm trying to explain, that is basically that the game have a system and a ratio in the margins from the starting teams quality (team vs team quality distance) and then once the engine sets the scenario, and fills the lists with "some players" and not the 11, doing a simplification in the team to create a different situation in every match.
Is it awkward when the opponent place all players in a row and without attend, he still earning a draw or win? nope. xDbut isnt, a realistic win, is a win "by system", because of the sistem procedure and engine interpretation of the data.
Think like the engine, watch Robocop.