Quote Originally Posted by drazen vtc View Post
well, i agree with some of those you say, was sold some players after one season bcs i wasnt satisfied with his overal season performance, but there is still some situation all those scripts are messed up, and that happen every season, for example, guy tank season, take all good players to bench and play with 2-3 star team, that bring team 60% bellow my team, and what happen? barely win those match, my team concede goal from free kick scored by 2 star player withou skills even i have def with wall and block skill and keeper is 6 star, same with corners, in same time my attackers 7 and 8 stars scored 3 goals and 3 star keeper has 8 saves, not normal, also all the time i ask why not allow counter attacks when keeper is on set pieces no one answered me
Aren't scripts exactly. Every time you sign a new player, the engine assigns him a internal role. These are limited roles to have determinant players and a realistic squad, so thats why you can not buy 11 STs that scored 40 goals with the porevious team, and have 11 players, or even 3 scoring that amount, since the roles always will be linked to animations which have limitations in contributive (% efficency that each player have) and dominance power (% of animation slots, from the 25 match animations that a player can have) so, it isn't a script exactly, it is the way the roles are given, and these roles are usually stable, so a key player that have the role as key player will be determinant because of the internal programming, and then, the visual skills just affect slightly the player behaviour, since these affect the beatability margin -quality diffeance between your team and the oppo- and this margin is what sets the starting scenario parameters.

Rememebr that a 2* inside the team have no impact at all because the engine takes the team AvQ vs team AvQ to simulate this, and you can see people in FAs with x5 9*s and x6 1*s that because of this, because the engine never simualates a 1vs1, they still win.
If the engine was realist, a 1* defender would be always overcomed, by a 9* or even a 4*.

Then,there are temporal roles that exist to make you manage, and these are applied to the FK/Corners men. Usually there is a best player for each one of these tasks,and the 2 players (or 1 for both) have a stable role for days, until it moves to another player, or because you sign a new player, the internal team liswts change and the best player for FK is then another.

Always, to expose the internal programming, and find roles etc play a friendly vs a 1* team.

The ratings too tell you about the potential of players, a key player will be MotM and get max. rating streaks, the max. rating is 9-10(it is the same a 9 or a 10) so, then, each player have an amount of max. personal rating streak available. Like, 10-9-10 and then a drop, maybe a 8 will come. These rating variations can tell you which players, will improve or vanish in the upcoming game and thats why before the finals I tend to force a rating drop for all the team, so to force a push.
The engine have a system, and all is about to understand the process and the viewpoint that uses to convert data in animations,