Quote Originally Posted by Pangihutan Manik View Post
I think we can use wages to limit the %of the skill.

For example:
At my team, everyone from 1 star to 9 stars with the same wages of $ 54.
How if the base wages counted as %of the skill?
So, 1% skill = $0.045.
I use the 80%-99% quality for the base/standart of the wages.

And if a skill is 200%-299%, the wages got multiply by 2
If a skill is 300%-399%, the wages got multiply by 4
If a skill is 400%-499%, the wages got multiply by 8
And so on...

So the total wages for a player could be:
$54 + ($54Ă—2) + ($54Ă—4) + ($54Ă—8) = $810

So, every players have different wages, depends on %of the skill
This will limit the high %of skill, except if the manager buy a lot of cash
This would even make the money useful in the game. Money that, today, is useless. I have 19 billion and I can't do anything with that money. I wish I could use it to buy boosters, tokens, train players by hiring trainers (something that could be created in the game as well), I don't know.