This is the bit that confuses me - how do you "hide" players?
This is the bit that confuses me - how do you "hide" players?
With all these nosense they are making nowdays maybe they are going to sell company?
"The update has the target to provide fair pairings between equal quality teams and this will be done by expanding the availability of opponents by ending with the server limitations to create competition fixtures/pairings."
Let me say it was a big failure!!!
I've never had an unfair draws like this month. My team was 115% at the beginning of the season and I've got 150+ opponents in each competition (league, cup and champions league).
Season ended at 3rd day for me.
Because I guess, your team had no impact from it. It may not be on the affected servers. My bet is that this should'nt happen once its fully launched.
It would be necessary an admins post so to clarify certain affirmations and points more accurately tho'... We all need it as players.
Dear Khris, you are totally wrong here.
Let me explain my situation. For the last like 10 season all my teams were paired against the same teams. League, cup, CL. Every season, more or less the same teams. Which was totally fine, because the quality of these teams was about equal it was fun to play.
This season I’m still paired with these teams for the cup and CL. However, in the league I see 13 completely new teams. The quality ranges from 70% until 190% (maybe a it was a bit less at the season start). My team is somewhere in the middle. Not a single chance to finish top-3.
Both parts of this story hold for my 3 teams, all at very different levels and from different servers.
I conclude that this new league pairing is the update you wrote about. The pairings get less equal from this update. Not more equal.
If only one of my teams got an unfair draw, I would give you the benefit of the doubt. But with 3 out of 3 I must conclude that this update is a big failure.
I don't think that works. The algorithm uses your best 14 players in the squad, doesn't matter if they're on the starting lineup or bench, to get an average quality % (not the same as team average quality). This variable is used to place you in a league with teams that have a similar number.
To lower the AQ% what some players do is use the academy coaches cards in the last day of the season. When you use a card the player will be out of the squad, so if you use a 24h card on your best players in the last day of the season, your AQ% will be lower when top11 is preparing the new season. This is why you see teams going from 100% to >150% in a couple of hours in the first day of the season. This is why you see teams not losing a single match the whole season. This is why khris suddenly became so silent.
I'm not 100% certain but I don't think the academy is available on the last day of the season but even if it was, the resources you would burn through would be astronomical!I'd have thought those resources could be better employed elsewhere because your best and more experienced players don't get a huge benefit from academy training. I take your point though - its probably a good way to "hide" a player.
Best 14 players is what it used to be. They changed that months ago.
Also the academy is unavailable in the last days of the season. You cannot have players in the academy at season start. They changed that months ago,
Are you still playing the game? And did you pay any attention?
Yeah we reported the issue with the academy coaches and it was fixed 3-4 seasons ago if I'm right... so, we could name the current methods to 'hidde AvQ'.. and the most famous and invasive right now it may be the impact from the negative %'s... in this aspect we reported the matter, my personal suggestion is a solution to balance the teams, so deactivate the appropiate bonus if a line has a 1*-3* players in the line, so a 59% player placed as MC would deactivate possession bonus, and so on... or basically convert the full squad trainings in a way to push negatives in a hard way to reach the positive % as soon as its posible... then we have negotiations where many guys use the boosters from 3-4-5 accounts to do upselling so to get negative %s and here it may need a restriction or, by paying a fee that would increase every time a player is moved thru negos... like, 1st move, 3T, 2nd time you sell same player, 10T.. ...then 25... 50 or etc or, a restriction per Max. skill so if a player has 300% in any skill, it should not allow the transfer. Just suggesting tho'...