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  1. #1
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    My dear friend Marco,
    I'm sorry your farewell post had to encounter Kenny's arrogance and not compassion and empathy. Unlike him I understand your point of view and, even though I didn't always agree with you, I salute your effort to change things. Of course it would be easier to lay back like a jersey shore guido on the tanning bed and simply accept what the game has to give, but instead you put time and effort to try and improve this game that we all enjoy playing and for that I would like to thank you.

    I invite everyone in the community, except khris, to wear black kits tomorrow in honor of Marco (or Marquinhos like some of us liked to call him).
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  2. #2
    Spanish Forum Moderator khris's Avatar
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    Quote Originally Posted by WizPT View Post
    My dear friend Marco,
    I'm sorry your farewell post had to encounter Kenny's arrogance and not compassion and empathy. Unlike him I understand your point of view and, even though I didn't always agree with you, I salute your effort to change things. Of course it would be easier to lay back like a jersey shore guido on the tanning bed and simply accept what the game has to give, but instead you put time and effort to try and improve this game that we all enjoy playing and for that I would like to thank you.

    I invite everyone in the community, except khris, to wear black kits tomorrow in honor of Marco (or Marquinhos like some of us liked to call him).
    Khris wear black on a daily basis, its his favourite colour and nope, Khris dont need to be invited to use black stuff lol you're not my suggar daddy.

  3. #3
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    Quote Originally Posted by WizPT View Post
    My dear friend Marco,
    I'm sorry your farewell post had to encounter Kenny's arrogance and not compassion and empathy. Unlike him I understand your point of view and, even though I didn't always agree with you, I salute your effort to change things. Of course it would be easier to lay back like a jersey shore guido on the tanning bed and simply accept what the game has to give, but instead you put time and effort to try and improve this game that we all enjoy playing and for that I would like to thank you.

    I invite everyone in the community, except khris, to wear black kits tomorrow in honor of Marco (or Marquinhos like some of us liked to call him).
    Thanks, I appreciate your kind words. I appreciate constructive criticism but not arrogance, you understand. I could continue to play this game and as I said good results never were the problem as I have had quite a few. Kenny's point is also to be confirmed because even though of course white skills are the most important skills however when I asked I was told by a very reliable source that supposedly it's the total AVQ that the simulator takes into consideration and not the white skills of players. Now I have to concede to Kenny's point that I also thought that very high white skills were the real deal, not the tot AVQ but then I was told no. However, the point is that even if that white skill deal is true to greatly increase them on must train a lot, especially with this new method of training, even more than before, and to do so one has to spend a lot of greens and to do that one must spend tokens and unless Kenny or other have a way to get a lot of free tokens without spending endless hours playing stupid third party games to get a handful of tokens then I cannot see how one can achieve those goals without spending a moderate amount of money. As I said and you even agreed if we play 100% free we are in for a lot of disappointments and quite frankly I do not have fun going through a whole lot of wasting time training by team so I can do poorly. He says buying trophies? I say, spending some to get needed resources. The problem with the game as we all know is the whole system is based on greed and making us spend more and more not to play freely. The whole point is that Nordeus game owners do not give us the necessary and sufficient resources to be able to do well playing for free. They have zero intentions to make this game affordable. They give us free resources and maybe in their minds they think they are being generous but in reality, they give us crumbs that could never be sufficient to keep a team successful without spending real money, The only possible bypass there is to tank the team. I do not want to do that, we should not have to do that. What can one possibly do with what they give us? Think about it, we get at best 35 tokens a month from them, and once in a while, we get one token only for winning and watching league matches, so let's assume in a good season we win 20 games and are lucky enough that they are at times we can watch them that is 55 tokens or less per month. So someone please tell me what can one do with 55 tokens a month. Absolutely nothing at the prices they sell stuff. You cannot even buy a good player in scouting for that much. Come on, but then I have to hear about training my players for white skills, with what? 55 tokens per month?

    To properly succeed in this game one needs the following without a doubt. 350 to 500 tokens per season, you have to purchase a the very least the 4.99 special sponsor, the 4.99 monthly token card, and at least the 4.99 Boost. The question remains how to get 350 to 500 tokens every month without buying them, perhaps Kenny might want to give us some of his Top Eleven knowledge and let us know where he gets all the needed resources without as he says " buying trophies"

    Please. Let's face it this game is a sham and I will no longer feed their greed, they will never change so this is like a bad relationship, if you have to do most of everything, spend and buy while the other person gives you little or nothing eventually you break up. So goodbye and good luck to all
    Last edited by MARCO CAIA; 03-02-2024 at 11:48 PM.

  4. #4
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    Quote Originally Posted by MARCO CAIA View Post
    Thanks, I appreciate your kind words. I appreciate constructive criticism but not arrogance, you understand. I could continue to play this game and as I said good results never were the problem as I have had quite a few. Kenny's point is also to be confirmed because even though of course white skills are the most important skills however when I asked I was told by a very reliable source that supposedly it's the total AVQ that the simulator takes into consideration and not the white skills of players. Now I have to concede to Kenny's point that I also thought that very high white skills were the real deal, not the tot AVQ but then I was told no. However, the point is that even if that white skill deal is true to greatly increase them on must train a lot, especially with this new method of training, even more than before, and to do so one has to spend a lot of greens and to do that one must spend tokens and unless Kenny or other have a way to get a lot of free tokens without spending endless hours playing stupid third party games to get a handful of tokens then I cannot see how one can achieve those goals without spending a moderate amount of money. As I said and you even agreed if we play 100% free we are in for a lot of disappointments and quite frankly I do not have fun going through a whole lot of wasting time training by team so I can do poorly. He says buying trophies? I say, spending some to get needed resources. The problem with the game as we all know is the whole system is based on greed and making us spend more and more not to play freely. The whole point is that Nordeus game owners do not give us the necessary and sufficient resources to be able to do well playing for free. They have zero intentions to make this game affordable. They give us free resources and maybe in their minds they think they are being generous but in reality, they give us crumbs that could never be sufficient to keep a team successful without spending real money, The only possible bypass there is to tank the team. I do not want to do that, we should not have to do that. What can one possibly do with what they give us? Think about it, we get at best 35 tokens a month from them, and once in a while, we get one token only for winning and watching league matches, so let's assume in a good season we win 20 games and are lucky enough that they are at times we can watch them that is 55 tokens or less per month. So someone please tell me what can one do with 55 tokens a month. Absolutely nothing at the prices they sell stuff. You cannot even buy a good player in scouting for that much. Come on, but then I have to hear about training my players for white skills, with what? 55 tokens per month?

    To properly succeed in this game one needs the following without a doubt. 350 to 500 tokens per season, you have to purchase a the very least the 4.99 special sponsor, the 4.99 monthly token card, and at least the 4.99 Boost. The question remains how to get 350 to 500 tokens every month without buying them, perhaps Kenny might want to give us some of his Top Eleven knowledge and let us know where he gets all the needed resources without as he says " buying trophies"

    Please. Let's face it this game is a sham and I will no longer feed their greed, they will never change so this is like a bad relationship, if you have to do most of everything, spend and buy while the other person gives you little or nothing eventually you break up. So goodbye and good luck to all
    Sorry to see you go....

    I was surprised by the way hearing that the avg. quakity is more important than the white skills?
    Where did you hear that??

  5. #5
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    Quote Originally Posted by maloukees View Post
    Sorry to see you go....

    I was surprised by the way hearing that the avg. quakity is more important than the white skills?
    Where did you hear that??
    Hello, thanks for your sentiments regarding my leaving. It was Khris who told me that., unless I misunderstood but I do not think so. One Time I specifically asked him about one of my players who had very high defensive white skills and very low gray skills bringing my player total average low. I asked him if that would still be a factor in the game being that he was a very strong white skill and he told me that it does not matter because the computer goes on the total AVQ, not the individual skills alone. Basically, I understood that if you have a team with all players with very high white skills but very low in gray then the total AVQ obviously would be lower and a team with a total avq that is higher would beat mine even though players all had very high white skills. Now I thought the whole game is a crock because then all skills count and then there should be no distinction between gray and white they should all count the same. If grey is not a great factor in the player then it should bear no difference in the outcome of the game. That is how I think about it. If I have a defender that has 150% defending white skills that plays against an attacker with say 130% attacking white skills then my defender should be 20% stronger than the attacker and should be able to stop him at least 20% more times and this should be a factor in every position.
    Therefore the tot avq of a team should be based solely on the white skills of a player not the total. example, if I have say 2 or 3 very strong players and 8 to 9 good players the total avq of the team goes higher but in reality the team is not stronger than a team that has a lesser avq but is on the total a stronger team than the one with few very high star players.
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  6. #6
    Spanish Forum Moderator khris's Avatar
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    Quote Originally Posted by maloukees View Post
    Sorry to see you go....

    I was surprised by the way hearing that the avg. quakity is more important than the white skills?
    Where did you hear that??
    The AvQ so the distance in quality between both teams set a starting parameter for each game scenario, setting what I call the Beatability Margin.
    Then the game does his process as usual to do the simulation, simplificating your team of 11, so this means eliminating players available to be decisive because of the variable -that impacts on rating behaviour and its streak of good ratings and which is different in every player, so some have 86868 and you can predict when he'll be decisive, others will have 3-4-5 good matches with max rating which is 9-10 for equal- and then the engine dont face formations, just reads lists of players and always simulates attacking actions for one or another team, never defensive ones and thats why now we can see FAs with full defenses -180%. I said this on my guides like 7 yers or more ago and despite the updates that the game had, the engine still the same as in the V.1 practically... the biggest impact we had is the scores cap, that eliminated the 21-0 usual max score we had and transformed this into a more contained score like 12-0 or even a 4-0 iin certain cases, and then the expansion on the attacking list of players twice... first time in 2015 when STs stopped working and aml/amr gained protagonism and with the Playstyle update we have seen a new change in this aspect as the MCs gained terrain.

    Train a white skill will matter if the player is well programmed enough to 'fix' the score and win by default, isnt easy to calculate what you need to train to fix/make rigged the score but depends on the player internal power assigned. If you train a player with a lot of Dominance power -so that is selected for more animations- + more contributive power -so more efficency- of course here is when you can create the more close to a superstar, othewise if the player isnt well programmed you'll feel it capped so with a max. of contribution that cant improve despite the 5000% skills you can add, as the game dont work with fixed proportions for realism purposes.

    And more or less, till here my point that I always defended.
    Then, please those who are fustrated, don't try to interpret this game as something realistic, as its a simple machine that reads parameters in a very simple way. Instead, try to think like the engine and think how the process is to generate the score, so then you will be able to read your own team situation and improve.
    Last edited by khris; 03-09-2024 at 10:46 PM.

  7. #7
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    Quote Originally Posted by khris View Post
    The AvQ so the distance in quality between both teams set a starting parameter for each game scenario, setting what I call the Beatability Margin.
    Then the game does his process as usual to do the simulation, simplificating your team of 11, so this means eliminating players available to be decisive because of the variable -that impacts on rating behaviour and its streak of good ratings and which is different in every player, so some have 86868 and you can predict when he'll be decisive, others will have 3-4-5 good matches with max rating which is 9-10 for equal- and then the engine dont face formations, just reads lists of players and always simulates attacking actions for one or another team, never defensive ones and thats why now we can see FAs with full defenses -180%. I said this on my guides like 7 yers or more ago and despite the updates that the game had, the engine still the same as in the V.1 practically... the biggest impact we had is the scores cap, that eliminated the 21-0 usual max score we had and transformed this into a more contained score like 12-0 or even a 4-0 iin certain cases, and then the expansion on the attacking list of players twice... first time in 2015 when STs stopped working and aml/amr gained protagonism and with the Playstyle update we have seen a new change in this aspect as the MCs gained terrain.

    Train a white skill will matter if the player is well programmed enough to 'fix' the score and win by default, isnt easy to calculate what you need to train to fix/make rigged the score but depends on the player internal power assigned. If you train a player with a lot of Dominance power -so that is selected for more animations- + more contributive power -so more efficency- of course here is when you can create the more close to a superstar, othewise if the player isnt well programmed you'll feel it capped so with a max. of contribution that cant improve despite the 5000% skills you can add, as the game dont work with fixed proportions for realism purposes.

    And more or less, till here my point that I always defended.
    Then, please those who are fustrated, don't try to interpret this game as something realistic, as its a simple machine that reads parameters in a very simple way. Instead, try to think like the engine and think how the process is to generate the score, so then you will be able to read your own team situation and improve.
    too freaking complicated all that is bunk and it should not matter as that. All payers, and all skills should be taken into consideration. Whoever programmed this game did not do it properly. It's BS.