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  1. #1
    VIP Buffs Mad's Avatar
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    Yep, the way I think of them is:

    Mentality is a way of giving your whole team instructions to attack or defend or do what comes naturally.

    Arrows takes this to an individual player level. Red arrow motivates the player to get forward quicker/more eagerly when the team attacks. Blue arrows makes the player do similar except defensively....to get back quicker when defending. These extra motivations cause players to lose a bit more condition than if they wre left to their own devices.

    A red arrowed player will still defend when the team defends as he normally would but might be further forward when opposition breaks so not as well positioned. Similarly a blue arrowed player will still attack.

    Some people think its helpful to think of an arrowed player as being more advanced or withdrawn as if you have moved their position forward - I don't really subscribe to that but it might be true: I think its more he'll try to get more advanced or withdrawn quicker than he otherwise would have.

    So, u set Team mentality in Orders and tweak individual players with arrows. IMO. And I'm still new so what do I know.

  2. #2
    Dreamer Christian Christiansen's Avatar
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    Quote Originally Posted by Buffs Mad View Post
    Yep, the way I think of them is:

    Mentality is a way of giving your whole team instructions to attack or defend or do what comes naturally.

    Arrows takes this to an individual player level. Red arrow motivates the player to get forward quicker/more eagerly when the team attacks. Blue arrows makes the player do similar except defensively....to get back quicker when defending. These extra motivations cause players to lose a bit more condition than if they wre left to their own devices.

    A red arrowed player will still defend when the team defends as he normally would but might be further forward when opposition breaks so not as well positioned. Similarly a blue arrowed player will still attack.

    Some people think its helpful to think of an arrowed player as being more advanced or withdrawn as if you have moved their position forward - I don't really subscribe to that but it might be true: I think its more he'll try to get more advanced or withdrawn quicker than he otherwise would have.

    So, u set Team mentality in Orders and tweak individual players with arrows. IMO. And I'm still new so what do I know.
    Maybe you are new,but arrows do exactly that. Red player still defends but when defending he is 1 square up blue when attacking he stays in his position (he stays in the back)




    I will try to beat you with 4-1-2-1-2 Narrow Diamond Formation

  3. #3
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    Quote Originally Posted by Christian Christiansen View Post
    Maybe you are new,but arrows do exactly that. Red player still defends but when defending he is 1 square up blue when attacking he stays in his position (he stays in the back)
    I've been thinking it changes the average position more than anything. I feel it's like halfway to the next box. A red arrow on DMC should play the same as a blue arrow on MC?

    I follow these rules:
    1. Never use more than 4 arrows total.
    2. Don't use a blue defense arrow on the defensive line (I also play attacking 90% of the time...).
    3. Don't use a red forward arrow on the striker line.
    4. Don't use an arrow that points to a filled space (IE, using a red arrow on a DMC when there's a MC in front of him).

    Would like to believe this rule set has helped me more than hurt me
    Manager of Foresters FC and Guide FC. Both teams on server '161'.

    Wondering if I took the time to type out that fancy formation? Nah, check out my python script!