Quote Originally Posted by nikolgiorgos View Post
omg
you 're following that fb group where a guy is talking nonsense about the GK training trick.

Ok, I was also there and left.
It was too much for me - lol

Check those posts here #461 - 466
https://forum.topeleven.com/tutorial...ainers-47.html

or here #216
https://forum.topeleven.com/top-elev...eleven-22.html

things are simple
we 're searching for a young fast who can earn 4 skills in a training of -15 to -18% condition loss.
If we want to add an extra position, we must go in his profile and add one besides his current one.
sa choice is bellow position.
Then we start training, expecting 1 sa for a a training of -15 to -18% condition loss.
You can choose "Press the play" 5-6 times.
If he is a fast trainer, you 'll spend about 50-55 greens for that.
For an extra star, about 70-85 greens.
Dear, can you explain this I am not clear, when you talk about skills:

If he earned 12 skills or more for 3 times (or 20 skills for 5 times) then he is a fast trainer and we can invest our precious green packs.
If he earned less than 15 skills, then he isn’t a fast trainer and we must decide what to do (except wasting our greens to him). Set him for negotiations list or keep him for a 5* golden sub.
The same procedure we ‘re doing for any new young player we get.
Remember the rule – 4 skills (or more) avg for a -15/18% condition loss set of drills > fast trainer.


If you speak of 12 skills, refer to that in 3 rounds of training you must earn at least 12% in any of the skills ???

The same for the 5 training rounds should gain 20% on any skill. With the wear condition -15 / 18%