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Thread: A Guide for fast trainers

  1. #461
    Greek Forum Moderator nikolgiorgos's Avatar
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    The Myth of the GK training trick


    Level 32 as i promoted (won the treble) so looking for some new players.
    It seems that the expensive and top fast trainers are now at 114 M'
    - but couldn't find many as now we don't have the hint of the hour (after the daily maintenance) and all the players are nordgen.
    A Guide for fast trainers-training-resebr.jpg


    I 'm following an international T11 fb group and there is a popular thread about how one player is earning a lot of skills after some (only) GK drills.
    Now, where is the Myth ...
    Maybe it's happening but as I wrote a lot of times in this thread, the purpose is to find a fast trainer and give him some good high quality (of 7*) without spending a fortune.
    Ok, in my example I spent 30 greens to a new young player, Resebrink , for some GK trick training and 30 greens for the normal training.
    Those are the results of the usual power training
    A Guide for fast trainers-train-reseb.jpg

    and those are the results of the GK "trick".
    I spent 30 greens to give some sets with GK drill when a player doesn't gain anything and in the last training (in some other drill), he 's earning a lot of skills.
    A Guide for fast trainers-train-reseb-2.jpg

    In that case, Resebrink earned less skills.
    So, with the GK "trick" a player is earning less ?
    Maybe not.
    Because there is also a role dice at training, which can affect the result and in some cases we can have better or worst results by luck.
    But still, with this trick we aren't saving greens.
    It's the same thing.

    Meanwhile, we may get screwed with that trick because after the GK training sets and before the final (useful) training if something happen and we lost connection, we 're gonna loose those last super results and it will be a normal training of 2-3 skills.
    In my case, after finishing the first (normal) training, Resebrink had 99% quality and found himself at negotiation list so I had an offer - lol
    At that time (and before start the GK drills) I had a connection loss (probably because I had him for training and also had an offer for him).
    A Guide for fast trainers-train-reseb-1.jpg
    So be careful with that.
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  2. #462
    Kto
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    As I often use GK drill for power training, because I have it on world class lvl and some drills not, I guess:
    1) there is a random factor, as sometimes the outcome from single drills can differ. I.e. many times GK, then pass-go-shoot, can have an outcome like 25-20-23
    2) Nik, your try with GK drills must have been after normal training? Seems like the efficiency falls with growing overall q. If I train a player from 50-60% on, there is a verx huge difference to the state where he is over 80%.

  3. #463
    Greek Forum Moderator nikolgiorgos's Avatar
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    GK training is just a "spring" you push and let it go after. Nothing "magic".
    All the other factors about training remain the same
    - A young player 18-21 y.o. will have much more gaining than an olders
    - Not all the young players are fast trainers. There are classes
    - The quality of the player matters (a 4*-5* gaining more than a 5*-6* who is gaining more than a 6*-7*)
    - The level of the drill affects
    - The "white" color skills gaining more

    Where I find useful the GK training trick is for a massive power training.
    If you have for example 7-8 players to train and some 200-300 greens to spend, you can set them in GK drills all together and then take the defenders and give them one "Press the play", the wingers "Wing play" and MC or ST what else you want.
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  4. #464
    Pro ibangali's Avatar
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    All my drills are world class, any drill lower than 3% CL I combine with GK drill; Like: 5 GK drills + 1 skill drill or
    5 Gk drills + 1 'stop the attackers' drill
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  5. #465
    Greek Forum Moderator nikolgiorgos's Avatar
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    The Myth of the GK training trick - Part II


    Another example of what not to do !
    (this and my post above are connected with this thread too - https://forum.topeleven.com/top-elev...eleven-22.html #216 )

    So this manager found and bought this player , a low 4* player but with 3 positions an a useful s.a.
    A Guide for fast trainers-gk-trick-2.jpg


    and he set him in this GK training trick (from 79 greens, went to 24)
    A Guide for fast trainers-gk-trick-1.jpg

    A Guide for fast trainers-gk-trick-3.jpg

    the final drill, where he got 36 old skill points
    A Guide for fast trainers-gk-trick-4.jpg

    and still has a low 5* player
    A Guide for fast trainers-gk-trick-5.jpg

    So you have been warned, don't do that

    * pics are from the relative video
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  6. #466
    Greek Forum Moderator nikolgiorgos's Avatar
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    *
    the funny part is that this video is "fake" (when showing the player as 5* - last pic above)
    This player gained quality of about 117,... but at the end showing him as 120 q - big lol

    A Guide for fast trainers-gk-trick-6.jpg

    **
    So what are we doing in a case like this ?
    This player is special.
    He has 3 positions and a useful special ability.
    So the only thing he needs is some extra power-training.
    But the problem is that he is slow trainer. In a case like this with a possible “gem”, before start feeding him greens and start the GK training trick, we set three to five times a set with 5 relative drills.
    In this case, as he is a defender, we set 5 X press the play (total condition loss -15%)and repeat the exercise 3-5 times.
    If he earned 12 skills or more for 3 times (or 20 skills for 5 times) then he is a fast trainer and we can invest our precious green packs.
    If he earned less than 15 skills, then he isn’t a fast trainer and we must decide what to do (except wasting our greens to him). Set him for negotiations list or keep him for a 5* golden sub.
    The same procedure we ‘re doing for any new young player we get.
    Remember the rule – 4 skills (or more) avg for a -15/18% condition loss set of drills > fast trainer.
    Last edited by nikolgiorgos; 07-31-2017 at 03:50 PM.
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  7. #467
    Greek Forum Moderator nikolgiorgos's Avatar
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    Building a treble team
    In this post I 'll talk a little about strategy and plans.

    So this post is also connected with this - the road to success
    https://forum.topeleven.com/tutorial...in-cup-25.html

    Day 1 of the new season (my LV32) and the team is like this.
    A Guide for fast trainers-team-d1-1.jpg


    7 6* players who finished as 7* players in previous season (ZICO was from my older team which was tanking for many seasons and finished with 8* players).
    The other 7 players are 0T academy youngsters . Many of them are less than the visual 1* so the avg of the team was low 4* the new season.
    My League draw was vs very weak, semi-abandoned teams.
    You can see them here #5
    https://forum.topeleven.com/team-sho...ik-oranie.html
    so League is secured from day 0.
    Also I 'm playing in a Cup and CH.L. with -1 lv and same level opponents but not any strong team.
    So with a starting team of 5*-6* players and finishing as 7*, I can have great chances for the treble.

    Day 2 and the team is ready.

    A Guide for fast trainers-team-d2.jpg
    When I get my team set, I 'm making the plans for the next season.
    So to decide which player I 'm gonna keep at the end of the season and who gonna sell the last day.
    To whom I can invest my packs for development or extra positions or s.a.
    I 'm making first the test (see the above post, last lines) to detect who is fast trainer, who is 2nd class fast trainer and who is slow.
    And then I add positions if needed to have a team that I can play any formation I want (except DML-DMR positions).
    You can see that with 15 players squad, I can play whatever I want but mostly my favorite formation 4-5-1V, even if one or two of my players are out after booking.
    I don't have a 2nd good q GK. Never needed one.

    In the pic you can see the player with the small orange circle, are from previous season.
    The players in the green color box are the players I 'll keep for the next season too.
    it's gonna be 8+ 6 low q players for a better draw.
    The players with the red stripe will leave the team the last day of the season.

    Those are 4 of the new players I bought.

    A Guide for fast trainers-new-4-players.jpg

    Now lets see one by one.
    SCHRIVERS the GK : bought with this s.a. with 5 tokens.
    I don't believe in GKs role so I 'm not gonna spent any extra green for him.
    Only the regular training when he has a full condition


    POORTLIET : I gave 19 tokens, young with 3 positions and fast trainer. Spend also 45 greens for his new s.a.
    he 's gonna be 7* at the end of the season without spending much.
    RISBERGEN : I bought him from negotiations with 5 tokens.
    He was my third proposition. Fortunately the first two (also defenders with "wall" ), didn't respond to my offers.
    He is gonna leave at the end of the season. No empty room for him as I already have many young defenders with triple role and sa.
    No extra training.
    KROLL : Very fast trainer. He is ready from previous season. Just to do some extra training for development.
    HULSHOFF : Good positions and s.a. but he is 21 y.o. already so next season he 's gonna slow down at training and I have other younger defenders.
    NEESKENS : Ready from previous season. Fast trainer, no need for extra training to finish as 7* player.
    MUHREN : A new AML-ML I bought with 8 tokens (if I remember well - I couldn't keep a pic). Also added MC position and C-K sa. Fast trainer, I spent some extra greens and spend more to increase his quality. But he is a "key" player and gonna stay in the team for the next 4 seasons.
    JANSEN : A scout list player I bought for 54 tokens. The "investment" of the season. But he has already high q so no extra training for him.
    CRUYFF : A new star, ready from previous season. Some extra training for quality.
    RESEBRINK : Fast trainer. Bought as AMR for 7 tokens. Possible "key" player. I invested extra greens for ST position (but gonna be his backup role) and F-K.
    REP : Bought with 13 tokens. Also gave him "One to one" sa. Well, the question mark of the season.
    VAN DE KERKHOF : Ready from previous season, some extra training for quality.
    HAAN : Bought with 25 tokens . Expensive (I think he was my first sign of the season - lol) but he is 99% and has 2 useful positions.
    A golden sub.
    SURBIER : Ready from previous season. 3 positions and sa. Some extra training for quality oly.
    ZICO : A veteran from my old team. As I was in the same LV for 5 seasons, he became +8* . His last season in the team.
    No extra training.

    The advantage of having a small roster, is that those players are earning anyway from their official games.

    Now let's talk about the training.

    In this case, the GK trick is very useful to earn time.
    I take all the players I want to train and give them some training with GK drills.
    5 drills X -3% condition loss = 15% condition (I prefer 5 and not 6 drills because I can handle better the replenish of the greens and when the player is near the end of his new role or s.a.).
    The players who are in position or s.a. development, earn from that anyway.
    One set must give +1 (avg) for a good trainer.
    The other players are "saving" hidden development .
    After some time, I decide that for players ABC I gave enough greens, remove them from the list and continue with XYZ for development and UVW for extra position/ s.a.
    Then I take the players A,X,Y who are defenders plus UVW (continue their roles) and give "Press the play" to increase their defending skills.
    After that I take B,C,Z players who are attackers (plus UVW) and give them "Winger attack" which increasing their attacking skills.
    That's the first part of power-training. Later I 'll see if there is need for some extra.

    Also daily I make a set of the two easy/ very easy drills of the 3 categories (which gives -6,75 % condition) with a combination of the X2 bonus so to have the 40% training bonus.

    At the end of the season, the basic squad has 7* quality so the next season, starting again from 6* also finishing at 7* without spending a fortune.

    So, are we ready for the 12th treble ?
    Last edited by nikolgiorgos; 08-03-2017 at 06:59 AM.
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  8. #468
    Rookie FC Dacia Terra's Avatar
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    I think you're more than ready, Chris. I like your passion, your detailed analysis and so much knowledge about all in this game. Unfortunately, I don't have so much time do to or to think about this things... I'm sure you'll make fun of me, but due to my limited time, I buy scouts, I invest 100-200 Euro every month and hope for the best. I won 3 trebles in last 3 seasons and going for 4th in this season. I used almost the same team for this 3 seasons because they did a good job and I'm satisfied with them. What do you think? How should I go on playing? Need your experience and if you are kind, some advices. Thanks!

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    Last edited by nikolgiorgos; 08-02-2017 at 07:29 PM.

  9. #469
    Greek Forum Moderator nikolgiorgos's Avatar
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    well, I cannot say to someone how to play (specially if he can afford your way).
    As a matter of fact, previous season I was thinking to play that way.
    To keep my 7 high q players and buy 6-7 scout list players.
    But I was disappointed from the scout's update.
    My team NIK is very wealthy and could do that but when I saw the list, I said - No way I 'll buy those players.
    You know, an old DL, penalty specialist for 55 tokens.
    I told that in a private chat with a nord-guy.

    "Oh c'mon , you know that I have a lot of tokens but really no will to buy from that list. If it was a list with players like the recommended (double positions, young) , yeah why not to spend some."
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  10. #470
    Rookie FC Dacia Terra's Avatar
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    Quote Originally Posted by nikolgiorgos View Post
    well, I cannot say to someone how to play (specially if he can afford your way).
    As a matter of fact, previous season I was thinking to play that way.
    To keep my 7 high q players and buy 6-7 scout list players.
    But I was disappointed from the scout's update.
    My team NIK is very wealthy and could do that but when I saw the list, I said - No way I 'll buy those players.
    You know, an old DL, penalty specialist for 55 tokens.
    I told that in a private chat with a nord-guy.

    "Oh c'mon , you know that I have a lot of tokens but really no will to buy from that list. If it was a list with players like the recommended (double positions, young) , yeah why not to spend some."
    I think that would be great to see scout players, not from 18 y old, but alt least 20...i dont say that they are no good at 22,but after 1-2 seasons, they train slower... Of course they have a answer now with the scout list update, but still would be great to see players starting at least at 20 y old.

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