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  1. #1
    Greek Forum Moderator nikolgiorgos's Avatar
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    Quote Originally Posted by Tactician View Post
    Why attacking drills? Logically, it should not matter for the case of adding a special ability or another position as long as the levels of the drills are the same, that is, the gain per condition loss should be the same.
    It matters. The individual skills now represent in a way the quality of the player.
    A basic characteristic of the training is that the lower the quality, the more the gaining.
    So for a defender who has 40% shooting and 70% marking, the engine calculations consider him as 2-3* quality player if set attacking drills or 4-5* if set defensive drills.
    So we are using the opposite (to player's position) drills to give faster a sa or extra position.
    Read more here
    https://forum.topeleven.com/tutorial...day-after.html
    Καλώς ήρθατε στο Ελληνικό φόρουμ
    http://forum.topeleven.com/%CE%93%CE...%B4%CE%B1.html

  2. #2
    Elite Tactician's Avatar
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    Quote Originally Posted by nikolgiorgos View Post
    It matters. The individual skills now represent in a way the quality of the player.
    A basic characteristic of the training is that the lower the quality, the more the gaining.
    So for a defender who has 40% shooting and 70% marking, the engine calculations consider him as 2-3* quality player if set attacking drills or 4-5* if set defensive drills.
    So we are using the opposite (to player's position) drills to give faster a sa or extra position.
    Read more here
    https://forum.topeleven.com/tut;)ori...day-after.html
    Ah... I need to check that. If that is true, then it is another flaw that can be exploited in the game.
    Last edited by Tactician; 09-07-2019 at 01:40 PM.
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  3. #3
    Greek Forum Moderator nikolgiorgos's Avatar
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    Quote Originally Posted by Tactician View Post
    Ah... I need to check that. If that is true, then it is another flaw that can be exploited in the game.
    well it's not exactly a flaw, it's for promoting the anti-mutant training
    But yes, with this we can keep the ft (specially the attackers and defenders) for 2-3 more years.
    Check #876 Robinho
    https://forum.topeleven.com/tutorial...ainers-88.html
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  4. #4
    Greek Forum Moderator nikolgiorgos's Avatar
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    as the market is now, you can't find easily cheap 5* players.
    Invest greens to 4-5 players (like your MC, AML,ST, GK, DR).
    Try to find from next Monday some players.
    You need a young ft AMR.
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  5. #5
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    Hi guys, I would like to know if the method (Page 58 of this guide) for finding faster trainers is applicable for 3 star or 4 star players?
    "A vingança nunca é plena mata a alma e a envenena"

  6. #6
    Greek Forum Moderator nikolgiorgos's Avatar
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    Yes but consider the 3*-4* players value as from the previous (lower) level.
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  7. #7
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    Is the level 6 stats for fast trainer still valid?

  8. #8
    Greek Forum Moderator nikolgiorgos's Avatar
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    P92 LV54 b
    So I bought 2 new players this season, with 129 M'
    I gave the first one extra sa (f-k) and a new name ADRIANO, to replace ROBINHO from the next season
    and the other one extra MC position and renamed him RUI COSTA to replace KAKA from this season.
    A Guide for fast trainers-5-new-2.jpg

    Even if their value is the same, 129 M' as the selling value 129.100'
    ADRIANO is a little faster than COSTA

    A Guide for fast trainers-6-train-adria-costa.jpg
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  9. #9
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    So you only find out if it's an FT when you train it after buying it? but what if it's not an FT what do you do with it?
    "A vingança nunca é plena mata a alma e a envenena"

  10. #10
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    Quote Originally Posted by Alex Reis View Post
    So you only find out if it's an FT when you train it after buying it? but what if it's not an FT what do you do with it?
    I will always sell them and keep searching for a FT...
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