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Thread: Training mini guide and tips - The day after

  1. #1
    Greek Forum Moderator nikolgiorgos's Avatar
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    Training mini guide and tips - The day after

    Hi
    This is a mini guide about not exactly how to train faster our players but to understand better the changes and how not to spend without reason our greens now after the latest update with skill limits.
    Remember now that we don’t have anymore the GK training trick, there is a limit in quality, about 180% ( 9* in general quality) and a scale of difficulty in train gaining , as we reach this limit.

    Let’s see some examples
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  2. #2
    Greek Forum Moderator nikolgiorgos's Avatar
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    There and back again
    A story by Bilbo Baggins


    Let’s see how things were working at old times
    We bought a new player with skills about the same in every one of the three divisions.
    There weren’t % but only numbers.
    Randomly this player had 1-2 skills above the others and that was continuing that way.
    Training mini guide and tips - The day after-1-mc-skills.jpg

    There was a permanent queue in gaining. Dirceu, the player in photo, always had the Passing skill above the Shooting.
    We made training and gathering cones (1 cone is 4% skills, 5 cones are 1 point of a skill) and put them wherever we want but there was a limit.
    None division could have 20 more than the others.
    So we could add 18 points to Attack but when reach 63 (20 more than Defense) we couldn’t add more points to that.
    But we could add coins to M&P (also till 63).

    Before 14-15 months, both version could run.
    Our player in old version was like that
    Training mini guide and tips - The day after-1a-st-player-old.jpg
    And in new version like that

    Training mini guide and tips - The day after-2b-st-player-new.jpg

    In old version, we chose the players we wanted, one of the three types of training (with -3%, -6%, -9% condition loss) and maybe the hard training choice which could give the double gaining and double condition loss.
    What was really important and useful is this blue bar you can see.
    It’s the progress of gaining till the next cone.
    This bar still exists (but it’s hidden) in new version, for every one skill separate.
    That’s why some times we see a player who gains nothing after a training (the bar is close to 90%) and in the next training he can gain 2,3 or 4% skills.
    Training mini guide and tips - The day after-3a-train-1.jpg

    Training mini guide and tips - The day after-3-train-2.jpg


    In old version, there weren’t white or grey skills, only the three divisions, but still we could have great players and scorers without 1%-340% skills.
    Here is Neymar, a great player I had, with 86-86-66 in three categories .
    Training mini guide and tips - The day after-4-neymar-19-yo.jpg

    Training mini guide and tips - The day after-5-neymar-25-yo.jpg



    So remember, there is a limit in three categories

    - Each individual skill has a hidden limit (180% - 9*)
    - As we reach that limit, it’s getting more difficult to gain from training
    - There is a hidden blue bar of progress, that’s why is not enough to make conclusions with only one or two training but put 4-5-6 training and observe the avg of gaining.
    Last edited by nikolgiorgos; 06-17-2018 at 09:31 PM.
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  3. #3
    Greek Forum Moderator nikolgiorgos's Avatar
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    Let’s start from a basic thing – How do we add an extra position or sa.


    First of all, we must have a young player 18-19 y.o. so our investment last for more seasons,
    must be a fast trainer (the relative thread https://forum.topeleven.com/tutorial...tml#post500463 )
    and start this before he reach some high quality (first we give the sa or extra position we want and then starting the training for quality.

    Before the update, things were simple.
    We could just give one hard drill, with a high lv (globe or 3 whistles) .
    Many times I used the GK training to my player together with others so the first one was gaining in sa and the others later in some other skills .

    Now the GK training doesn’t work for giving to field players a sa or extra position.
    The player looses condition but gains nothing.
    The tip here is to choose drills where our player has low % skills.

    Here is my player Robin Van Persie and I want to give him F-K sa.

    Training mini guide and tips - The day after-1-vp-1.jpg
    RVP has some very high attacking skills .

    When I gave him the Wing Play drill (for the sa) he earned only one at four training.
    Training mini guide and tips - The day after-2-4-stes-only-one-sa.jpg

    Then I tried with Fast counter-attacks drill, where he has Crossing and Finishing high but lower the Passing and Creativity and he got 3 points at 4 training.
    Training mini guide and tips - The day after-4-three-sa-fast-counter.jpg

    And finally I gave Press the play, where he has low defensive skills. There he got 5 points in 4 training.
    Amazing …
    Training mini guide and tips - The day after-3-five-sa-press-play.jpg


    So, the best choice is drills with the lower % skills.
    Last edited by nikolgiorgos; 06-18-2018 at 05:18 PM.
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  4. #4
    Greek Forum Moderator nikolgiorgos's Avatar
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    Let’s see the training for an attacker and here is Robin Van Persie again.
    Training mini guide and tips - The day after-1-vp-1.jpg


    In a set with Sprint, he gets 3 skills as his Fitness- Dribbling – Speed have normal prices.
    Ok, not bad.
    Training mini guide and tips - The day after-1a-sprint.jpg


    Then Shooting Technique.
    His Finishing and Shooting are very high so he earns only 1,5% skill per set.
    Training mini guide and tips - The day after-1b-5-sest-shooting.jpg


    Then Slalom Dribble where he has white skills but not so high.
    He earns 3% per set.
    Training mini guide and tips - The day after-2b-5-sest-slalom-dribble.jpg

    Then I ‘m doing an experiment.
    I use a set with mix drills, Wing Play (where he has the useful but very high attacking skills) and Press the play (where he has the useless low % defensive skills).
    I ‘m trying to “fool” the system to give some good gaining to all but doesn’t work.
    Game mechanics recognize those high % skills and give nothing to that.
    He earns only for the low % defensive skills.

    Training mini guide and tips - The day after-3b-press-wing-mix.jpg
    Last edited by nikolgiorgos; 06-17-2018 at 09:44 PM.
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  5. #5
    Greek Forum Moderator nikolgiorgos's Avatar
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    Training a defender .

    This is Heitinga.
    Training mini guide and tips - The day after-1-heitinga.jpg

    I made a lot of Press the play training so he has very high his defending skills.

    I try again with this drill.
    Training mini guide and tips - The day after-2-def-test-results-heitinga-alone.jpg

    Disappointment – only 8% in 6 sets

    Now I ‘m doing another experiment ,
    I put Heitinga with 4 more players.
    Training mini guide and tips - The day after-3-def-test.jpg

    One is a 3* free veteran and the other 0token academy players, again with the Press the play drill.
    Training mini guide and tips - The day after-4-def-test-results.jpg


    Disaster
    He gains only 6% in six sets.
    The academy players won 3-4% and the veteran almost nothing.

    Last, I put Heitinga in training with the Fast counter-attacks and Shooting Technique drills (where he has low grey attacking skills).
    He gets 26% skills in 5 sets.
    Impressive !

    Training mini guide and tips - The day after-5-def-test-results-heitinga-alone-attack.jpg

    Is it worthy to spend extra greens so to improve those attacking skills in my defender ?
    Unknown ...
    Last edited by nikolgiorgos; 06-17-2018 at 09:51 PM.
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  6. #6
    Greek Forum Moderator nikolgiorgos's Avatar
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    Is it worthy to train recommended players ?

    Well, a recommended player has more balance skills so we can improve some of his attacking skills with extra greens

    Training mini guide and tips - The day after-recomend-brooks-1.jpg

    Training mini guide and tips - The day after-recomend-brooks-2.jpg

    Ok, don't expect much, about 2% for an extra green

    Training mini guide and tips - The day after-recomend-honey-1.jpg

    Training mini guide and tips - The day after-recomend-honey-2.jpg
    Last edited by nikolgiorgos; 06-17-2018 at 09:56 PM.
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  7. #7
    Greek Forum Moderator nikolgiorgos's Avatar
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    Let’s see another case, an older player

    Ruud Van Nistelroy is little old (23 y.o. ), has a higher q and some very high % skills.
    Training mini guide and tips - The day after-1-van-nisterl.jpg

    Slalom dribble set. He earns.
    Training mini guide and tips - The day after-2-van-nisterl-train-slalom-dr.jpg

    Shooting technique and Wing play – five times, absolutely nothing
    Training mini guide and tips - The day after-3-van-nisterl-shooting-zero.jpg

    Press the play – 3% skills in every training
    Training mini guide and tips - The day after-4-van-nisterl-press-play.jpg
    Not bad for a 23 yo player with 120% q.

    So it is worthy to train an older player but be careful with what kind of drills you ‘ll use.
    Last edited by nikolgiorgos; 06-17-2018 at 10:00 PM.
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  8. #8
    Greek Forum Moderator nikolgiorgos's Avatar
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    Let’s see another case.
    This is a young player I bought with one token.
    Not much high q but he is a fast trainer and has already 3 positions so maybe worthy to invest to him.
    Training mini guide and tips - The day after-tig-new.jpg

    Two sets, one with Wing Play,
    Training mini guide and tips - The day after-2-tig-new-wing-play.jpg


    the other with Press the play.
    Training mini guide and tips - The day after-3-tig-new-pres.jpg


    Earning skills ? Almost the same.
    26% and 25%.

    So white skills and grey skills develope with the same way in training.


    What is my strategy with this player ?
    First I can add a special ability now that he has low q and can earn a F-K specialist with about 30-35 greens.
    I will use the Press the Play drill for that, as his defending skills are lower than his attacking (so with this drill he can earn a little more points for the sa).

    Then I ‘ll continue improving only his important attacking skills and when they will reach 140% I will stop as I will need more greens to improve them above even if my player is still under 100%/6* general quality.

    Then I ‘ll go for the rest white skills (mostly M&P) and last his defending skills, just to improve a little more his general quality (at some part, this counts too).
    Last edited by nikolgiorgos; 06-17-2018 at 10:03 PM.
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  9. #9
    Greek Forum Moderator nikolgiorgos's Avatar
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    Questions ?
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  10. #10
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    So in general, u recommend training the low % gray areas for a new position or SA will boost the gain by 20-30% according to new update?
    What happened with the last player, did he gain faster?
    And one must target low white areas to boost training gain for players than high white areas?

    Unfortunately I can see ur screenshots.



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