There and back again
A story by Bilbo Baggins
Let’s see how things were working at old times
We bought a new player with skills about the same in every one of the three divisions.
There weren’t % but only numbers.
Randomly this player had 1-2 skills above the others and that was continuing that way.
There was a permanent queue in gaining. Dirceu, the player in photo, always had the Passing skill above the Shooting.
We made training and gathering cones (1 cone is 4% skills, 5 cones are 1 point of a skill) and put them wherever we want but there was a limit.
None division could have 20 more than the others.
So we could add 18 points to Attack but when reach 63 (20 more than Defense) we couldn’t add more points to that.
But we could add coins to M&P (also till 63).
Before 14-15 months, both version could run.
Our player in old version was like that
And in new version like that
In old version, we chose the players we wanted, one of the three types of training (with -3%, -6%, -9% condition loss) and maybe the hard training choice which could give the double gaining and double condition loss.
What was really important and useful is this blue bar you can see.
It’s the progress of gaining till the next cone.
This bar still exists (but it’s hidden) in new version, for every one skill separate.
That’s why some times we see a player who gains nothing after a training (the bar is close to 90%) and in the next training he can gain 2,3 or 4% skills.
In old version, there weren’t white or grey skills, only the three divisions, but still we could have great players and scorers without 1%-340% skills.
Here is Neymar, a great player I had, with 86-86-66 in three categories .
So remember, there is a limit in three categories
- Each individual skill has a hidden limit (180% - 9*)
- As we reach that limit, it’s getting more difficult to gain from training
- There is a hidden blue bar of progress, that’s why is not enough to make conclusions with only one or two training but put 4-5-6 training and observe the avg of gaining.
- In every training, there is a small random factor.
A player in a set of drills with -10% condition loss, can loose -12% and in the second, exactly same set, can loose -8%.
In the first case, the gaining in more than the second.