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Thread: Training mini guide and tips - The day after

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  1. #1
    VFK
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    One upside about the new update is that you can train new positions to high quality players quickly. I had a 20 y/o 118% AMR who didn't get to play much because of having better AMR and MR. I made him a ST by repeating press the plays (defensive skills being in 60%'s) and it was faster than doing the same for young 5 star players before.

  2. #2
    Greek Forum Moderator nikolgiorgos's Avatar
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    Quote Originally Posted by VFK View Post
    One upside about the new update is that you can train new positions to high quality players quickly. I had a 20 y/o 118% AMR who didn't get to play much because of having better AMR and MR. I made him a ST by repeating press the plays (defensive skills being in 60%'s) and it was faster than doing the same for young 5 star players before.
    That's true. Before the update, giving extra sa or position to a 7* player it was wasting of greens.
    Now a player like yours with some 60% skills, gaining points as a low 4* player.
    Καλώς ήρθατε στο Ελληνικό φόρουμ
    http://forum.topeleven.com/%CE%93%CE...%B4%CE%B1.html

  3. #3
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    As one who trained a lot of players, the new system is not any better and probably worse. It costs a lot more greens and far more time.

  4. #4
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    Quote Originally Posted by texhorn60 View Post
    As one who trained a lot of players, the new system is not any better and probably worse. It costs a lot more greens and far more time.
    I'm not sure it costs more greens, since you can selectively focus on lower skills (plus you can train another position and special ability much faster now by drilling only low gray skills). You are definitely right that it will take more time though.

  5. #5
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    What do you recommend for a new player who still has a low training level? What do I need to do to get better players, my best players are 22-23 years old, should I start spending greens on them? And I am still not sure what drills to use. For example if it's an ST, should I train his low grey skills to improve him? But am I not supposed to train his skills that matters like finishing, or doesn't it matter?

  6. #6
    Famous Der_Ryan_M's Avatar
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    I'm still working on kind of a training guide on which order you should train the skills to get the max out of your new young players.

    Fact is - I didn't train enough players yet. Fact also is, you need a few more greens on your players than with GK training, especially when you concentrate on the white skills and train one single drill until the average of the skills of this drill are 140%, which is usually when he (almost) doesn't gain anymore from one drill.

    Today I bought a MC and tried to develop him in a way it makes sense. He was at 83% and I got him to 113% with about 180 greens spent on him.

    Training mini guide and tips - The day after-gomez.jpg

    I trained Long Run first, then Sprint and then PGS to get speed to a high level. After that I went for Hold The Line and a bit of Video Analysis. (All clean drills so far) To further improve his tackling and dribbling a bit, I finished it off with some 1on1 finishing. (also increasing grey skill finishing)
    There are a few more drills that I could go for at this point. Skill Drill for example, I could go for higher Dribbling and Creativity while having to also improve heading. Or Hurdle Jumps to improve Bravery and Speed even more, while also improving Aggression. Use Your Head and Stop The Attacker are also good options, as they both train 3 white skills and only 1 grey skill.

    So there is a lot you can do. But firstly I would always concentrate on the clean drills (the ones that only train white skills) and also the drills that improve only 2 attributes, like Long Run, Hold The Line, Gym and so on. From there you can work your way forward in a good way.

  7. #7
    Famous Ποσιδονας's Avatar
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    Without the GK training for sure you need more time as you must do separate training for each player depending from position and % of his skills.
    About greens, it's not much difference if you know how to train.
    This guide is useful as that thread about fast trainers but you must read carefully .
    If you want to train 22-23 y.o. players or without knowing if they are fast trainers, of course you 'll loose greens.

  8. #8
    Greek Forum Moderator nikolgiorgos's Avatar
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    Read carefully post #3 again.

    Cannot be more analytic .
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  9. #9
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    Hi Niko,

    Thanks for replying. I did see the post and your screenshot, was wondering if something like 80% quality will still be trained faster for the SA.

  10. #10
    Famous Ποσιδονας's Avatar
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    A 5* 80% academy 14 token player need 35 greens to get a sa.
    A 5* 95% ft, new player, need 50 greens.

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