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  1. #1
    Dreamer Rizla's Avatar
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    If the drill has only grey skill yes, if the drill has mix skill,white and grey white skill will progress twice faster.
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  2. #2
    Elite Tactician's Avatar
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    Quote Originally Posted by Rizla View Post
    If the drill has only grey skill yes, if the drill has mix skill,white and grey white skill will progress twice faster.
    So, in a mixed drill, the slower to gain white skills are given preference despite that the grey skills would progress faster based on level comparison. The current training system might be poorer then as all the skills cannot be isolated, and thus targetting the grey skills only might be a problem.
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  3. #3
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    you have DC with marking 40% and positioning 200%. both are white skills. if you train him using hold the line both attributes train equal amount and as if they were 120%.

    you have AMC with marking 40% and positioning 200%. both are grey skills. using hold the line both attributes train as 120% and gain as much as with the DC (if we ignore age, fast trainer etc.)

    MR with 40% and 200%. positioning is white skill and marking grey. using hold the line the player will gain as much as the DC and AMC but the skill points are not distributed equally. the white skill will gain faster.
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  4. #4
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    Quote Originally Posted by skrrr View Post
    you have DC with marking 40% and positioning 200%. both are white skills. if you train him using hold the line both attributes train equal amount and as if they were 120%.

    you have AMC with marking 40% and positioning 200%. both are grey skills. using hold the line both attributes train as 120% and gain as much as with the DC (if we ignore age, fast trainer etc.)

    MR with 40% and 200%. positioning is white skill and marking grey. using hold the line the player will gain as much as the DC and AMC but the skill points are not distributed equally. the white skill will gain faster.
    Plausible but needs verification.

  5. #5
    Greek Forum Moderator nikolgiorgos's Avatar
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    @ Tactician I will explain how I play the game.
    Starting from the fundamentals :
    I want to avoid the +1 LV opponents in Cup and CL/SL and the tankers in my League too.
    So the last day of the season, I ensure to finish with a team with less than 90-100% quality (of the best 14 players).
    So I keep 8-9 high quality players + some low quality to drop the avg.
    My high quality players start the new season from about 100% q and finish the season with about 120% quality.
    For players like those, 75 greens per season are enough, so we can get for free this amount of greens (and more) if we are consistent managers.
    I keep those players for about 6-7 seasons.
    A player, ft, has two periods.
    First period where he achieves the max training is 18-21. The next is from 22 to 23-24. Above that I don't keep players except in a case of a super scorer when we go to create some scoring records and legendary players.
    So when my player becomes 23-24 y.o. I sell him and buy a younger one for the next seasons to replace him.
    Usually I add an extra position and sa but we consider the extra amount of greens for that, divided with the seasons we use our player.
    6-7 seasons make better the investment.
    I 'm trying to have at least one header and D.wall in defense and a f-k specialist for attack (so trying to have 2 players with those sa).

    Examples from my team this season :
    Time to say goodbye to NESTA.
    Training mini guide and tips - The day after-d26-nesta.jpg

    I replaced NESTA with MALDINI (more details here #897 https://forum.topeleven.com/tutorial...ainers-90.html )
    Training mini guide and tips - The day after-d26-maldini.jpg


    After adding two positions at MALDINI (using attacking drills) , I started some power training with defending drills.
    For example 4XPress the play + Use your head + Defending crosses , also some M&P drills for white skills.
    When his defending/white skills reach +130 %, I stop the power training and let him earning the rest from games participation.
    For the next 2-3 seasons I do the same at the beginning of the season.
    After those seasons, my player has high defending white skills and at the age of 22 he 's loosing some gaining ability (about -20,25% from previous period).
    So at that point, I 'm starting the power training at his grey attacking low skills.
    So this season, I started power training for NESTA with drills that have his low white skills (Dribbling, Shooting, Finishing and some low white like Strength or Creativity).
    With those drills NESTA could earn +4% skills even if he was "old" . So increased his general quality and finish another one season with a 115% quality.
    The same I will do with MALDINI. to keep him for the next 6-7 seasons.
    General quality matters for sure in game calculations but we don't know if the high white skills matter as the old days.
    From my personal experience, a player (attacker or defender) with 150% white skills is capable enough.
    No need to go for a balance of 200%-20%.

    The same with attackers.
    Last season for IBRAHIMOVIC (a short version of this great player - 1.69 height )
    Training mini guide and tips - The day after-d26-ibrahimovic.jpg

    replaced from INZAGHI.
    Training mini guide and tips - The day after-d26-inzaghi.jpg

    A problem can be with midfield players like RIVALDO.
    He hasn't low % skills so to use the relative drills and get some good training.
    In that case, I will spend more than the attackers and defenders to keep him from 100% to 120% for the next 3 seasons.
    But it's worthy. It's a great coaching tool.
    Training mini guide and tips - The day after-d26-rivaldo.jpg

    So yes, white skills gain more than greys but only in the beginning (also players earn white skills from the games and the motm title).
    But later it's more worthy to invest at low % greys.
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    http://forum.topeleven.com/%CE%93%CE...%B4%CE%B1.html

  6. #6
    Moderator milpol's Avatar
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    Where is Apolo to see how the players are trained traditionally
    For official in-game help please refer to Top Eleven Support here.
    I upload top eleven content on my YouTube Channel.

  7. #7
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    Player quality Gaining skill per rest pack
    1* 0-19 Unknown
    2* 20-39 6
    3* 40-59 5.5
    4* 60-79 5.25
    5* 80-99 4.25
    6* 100-119 3.25
    7* 120-139 2
    8* 140-159 1
    9* 160-179 1

    Does any one have figures over 180? does it stay at 1 or get lower?
    Manager level : 55
    League trophies : 22
    Elite League : 2
    Gold League 5
    Cup: 7
    Ultimate Cup: 4

  8. #8
    Newbie dragoseu's Avatar
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    Quote Originally Posted by EdwinRaw View Post
    I've started playing T11 with LV1 team. I've followed nikolgiorgos advice by filling my squad with cheap players to speed up the leveling in training as well as saving tokens and greens.

    I've a question regarding the quality of my team. How to improve it?

    1) Wait and snatch a FT, then train him using the greens I've saved? By the way, does the FT have to be with zero games experience? Sometimes I see expensive 18 year old players, but with a few games already under their belt.
    2) Buy a 25 year old player for considerably cheaper price than a FT. If a FT costs 2M, then an older one could be had for a 1M or even less.
    3) Keep saving tokens and greens because of the bidding wars at auctions. Usually a better player is being bought with 15-18 tokens.
    Hello there Edwin ,


    Well, with not very much experience under my belt ( only lvl 3 manager ) , but with a lot of goodwill, I will try and answer through my own experience :

    I bought players older than 23 years old in my first season, the first season will always be the test one and until you get to a higher level you don't really need to worry about the 5-6 star players . I wanted to plan for the long run, but with effects also on the short term and the plan was to get promoted with 4 star players ( in the first season is quite enough ) and only 2 or 3 were 5star players through training and matches played in the season . So, the first 2-3 seasons you shouldn't have any problems getting promoted , the main goal is to reach minimum lvl 4 to start negotiating for tokens with other players. .. also in my first season I managed to win the league, but at start it wasn't my goal, it just became on the way, as I progressed in the game . To keep it short and to answer you questions :

    1. You will get a FT from the academy in about 20+ days ( depending on the lvl of the academy ) - actually you will get 2 players, but the free one you can just sign him and then sell him for a few bucks . So, the guaranteed FT that you can get is from academy . Also, Nikolgiorgos made a post explaining that if you see a player 18yo and with value around 2+ mil and a salary of around 20k, that is a fast trainer as well . I will try and look for that link and give it to you, so you can do that also, but remember, as you will progress in the game and win promotion every season, in 2 seasons, the player that now has 6 stars, will only have 4 ( every time you get promoted the starts from your players decrease by 1 ) .

    2. You can buy 25yo player, but only if you need to strengthen your team where it lacks quality, not for fast training or for trying to train him individually, because you will only waste greens on him . And also, dont overbid for players, if you can't get them for maximum 3-4 tokens, don't insist, there will be another player in 4 minutes that you can bid for .

    3. Yeah, keep those tokens and greens. Farm greens daily, send greens to your FB friends or game friends in order to send them back to you ( when you send greens to you friends, you don't loose greens from your inventory ) and , as I said above, don't overbid for a player, you manager lvl is low, you will be tempted to do that, but I suggest you don't. You will use those tokens better in a higher division .

    I hope I was of help to you.

    Cheers,
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