Last edited by Tactician; 11-10-2019 at 02:39 PM.
Guys, i made some data collection to see if a linear connection beetwen player's value and training speed actually exists.
Before making this experience my test for checking if a 3/4* player was set the player to train a SA or a new role and make a 6x Fast Counter Attack train (by my experience, when you train a SA or new role doen't matter if the drill you use train some grey skills). If your player gain 2 "skills" than he's a FT, otherwise he's not. Then i found that also players that weren't FT by my test, but very similar in value to a FT, could train at the same pace of a FT. So I decided to track some players to check if my thesys was correct.
I trained 3 and 4 stars players with full white skills drill for an entire season (level 29), and below you can see the results. The red marked players are 2 "false" FT (only gain 1 SA skill at my test); as you can see when the drill used was in the 60%/80% average range they trained as FT but as the drill get to upper ranges, the pace reduced drastically. As for the other players (the green one with a little bit higher value/quality, the yellow ones all with the same value/quality, and the orange one with a little lower value/quality), it seems that does not exist a uniform model. Some train at a better pace at a range and others trains better at others range, but the average (last column) respects the value/quality criteria, except Mayo (he's spanish, and since i paly this game i never found a spanish FT, did you?) that seems not to be a fast trainer even if he passed the SA test and he has a value/quality of a FT.
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P96 LV58 - part b
I bought today, day 2 of the season a new 18 y.o. player.
His selling value is for 1st class ft
I made 10 training with him and the four academy players with 6 attacking drills
so we see that the auction player with 54 points is a fast trainer, the ST is a 2nd class ft (because he has +1* than the others) and the other 3 medium.
So I would say it's rather disappointed because at least the old academy players with 14 tokens buy, were 1st class fast trainers.
As I can read other comments-posts , the academy players are not 1st class fast trainers so for long term, do not invest to them, prefer players from the market.
Last edited by nikolgiorgos; 01-06-2020 at 08:51 PM.
Καλώς ήρθατε στο Ελληνικό φόρουμ
http://forum.topeleven.com/%CE%93%CE...%B4%CE%B1.html
Hi guys,
Firstly really appreciate the efforts you all put for us to play the game especially if we cant afford to spend tokens!
My questions may sound stupid so I'm sorry in advance :c
1) When you say look for young 5* players, do you mean players that are 4-5 stars or 5-6 stars
2) How does wage matter when buying FT's
3) Lastly, whats the minimum value for a FT is it past the .5 value e.g. if a player is 113M would it be anything past 113.5M = fast trainer? and below 113.5 as slower trainers?
Sorry, i'm a noob D:
Last edited by TooMuchG; 03-07-2020 at 10:38 PM.
@TooMuchG Firstly welcome to our forum!
No worries on asking any questions as most of us asked similar ones when we first joined the game.
1) It all depends on what * team you would like to build and maintain.
If you are looking to build a 6-7* team, then you should aim for the highest-% 18yo FT early in the season to power-train them to close to 6*, and should build a formidable close to 7* team over several seasons. This is probably needed if you wish to stay competitive in a platinum association for the 100T reward each season. The very top FTs easily cost 35T+ or more, depending on number of bidders.
If you are content with just winning trophies with draw manipulation, then 4-5* FT would suffice, as those are typically a lot cheaper in T. They could be picked up with a few Ts. With some proper training, such a 5* team could still do very well in gold 1. (Impossible for a 5* platinum association not to drawn with much tougher opponents over the long run)
2) Wage does not matter anymore, as it is just a direct reflection of quality irrespective of the player’s age.
3) It is indeed a lot more difficult to tell if a player is fast or slow trainer for higher level managers with the market value. The best combination would probably be by both sorting the value (hopefully the FT is listed as most expensive) and also the highest wage that we could differentiate from viewing other auction players previously.
Higher level manager would be better placed to answer this question.
Winning is a form of art. Consistently winning is a show-hand of skills and luck.
In Nikols post he mentioned below:
"Another way is to put a set of drills with 15-18% condition loss and observe how many % skills a player can earn. If it’s +4 skills, it’s good (4 skills are one old skill point for those who are familiar with the old version or reading the old posts with the s.p. – cones)."
I was wondering if this means 4 skills in every set or just if the player would sometimes get +4 skills
e.g. I have a player in 5 sets he got
+3
+3
+1
+4
+2
but one in every 10 sets or so he will get +0, sorry I should have tested this better and only did it with my last few rests
I saw this player sometimes even get +6