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Thread: A Guide for fast trainers

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  1. #1
    Newbie
    Join Date
    Mar 2020
    Posts
    17
    Hi guys,

    Firstly really appreciate the efforts you all put for us to play the game especially if we cant afford to spend tokens!

    My questions may sound stupid so I'm sorry in advance :c

    1) When you say look for young 5* players, do you mean players that are 4-5 stars or 5-6 stars

    2) How does wage matter when buying FT's

    3) Lastly, whats the minimum value for a FT is it past the .5 value e.g. if a player is 113M would it be anything past 113.5M = fast trainer? and below 113.5 as slower trainers?

    Sorry, i'm a noob D:
    Last edited by TooMuchG; 03-07-2020 at 10:38 PM.

  2. #2
    Pro
    Join Date
    Dec 2019
    Posts
    751
    Quote Originally Posted by TooMuchG View Post
    Hi guys,

    Firstly really appreciate the efforts you all put for us to play the game especially if we cant afford to spend tokens!

    My questions may sound stupid so I'm sorry in advance :c

    1) When you say look for young 5* players, do you mean players that are 4-5 stars or 5-6 stars

    2) How does wage matter when buying FT's

    3) Lastly, whats the minimum value for a FT is it past the .5 value e.g. if a player is 113M would it be anything past 113.5M = fast trainer? and below 113.5 as slower trainers?

    Sorry, i'm a noob D:
    @TooMuchG Firstly welcome to our forum!

    No worries on asking any questions as most of us asked similar ones when we first joined the game.

    1) It all depends on what * team you would like to build and maintain.

    If you are looking to build a 6-7* team, then you should aim for the highest-% 18yo FT early in the season to power-train them to close to 6*, and should build a formidable close to 7* team over several seasons. This is probably needed if you wish to stay competitive in a platinum association for the 100T reward each season. The very top FTs easily cost 35T+ or more, depending on number of bidders.

    If you are content with just winning trophies with draw manipulation, then 4-5* FT would suffice, as those are typically a lot cheaper in T. They could be picked up with a few Ts. With some proper training, such a 5* team could still do very well in gold 1. (Impossible for a 5* platinum association not to drawn with much tougher opponents over the long run)

    2) Wage does not matter anymore, as it is just a direct reflection of quality irrespective of the player’s age.

    3) It is indeed a lot more difficult to tell if a player is fast or slow trainer for higher level managers with the market value. The best combination would probably be by both sorting the value (hopefully the FT is listed as most expensive) and also the highest wage that we could differentiate from viewing other auction players previously.

    Higher level manager would be better placed to answer this question.
    Winning is a form of art. Consistently winning is a show-hand of skills and luck.

  3. #3
    Newbie
    Join Date
    Mar 2020
    Posts
    17
    Quote Originally Posted by HeavensAAA View Post
    @TooMuchG Firstly welcome to our forum!

    No worries on asking any questions as most of us asked similar ones when we first joined the game.

    1) It all depends on what * team you would like to build and maintain.

    If you are looking to build a 6-7* team, then you should aim for the highest-% 18yo FT early in the season to power-train them to close to 6*, and should build a formidable close to 7* team over several seasons. This is probably needed if you wish to stay competitive in a platinum association for the 100T reward each season. The very top FTs easily cost 35T+ or more, depending on number of bidders.

    If you are content with just winning trophies with draw manipulation, then 4-5* FT would suffice, as those are typically a lot cheaper in T. They could be picked up with a few Ts. With some proper training, such a 5* team could still do very well in gold 1. (Impossible for a 5* platinum association not to drawn with much tougher opponents over the long run)

    2) Wage does not matter anymore, as it is just a direct reflection of quality irrespective of the player’s age.

    3) It is indeed a lot more difficult to tell if a player is fast or slow trainer for higher level managers with the market value. The best combination would probably be by both sorting the value (hopefully the FT is listed as most expensive) and also the highest wage that we could differentiate from viewing other auction players previously.

    Higher level manager would be better placed to answer this question.
    I appreciate this so much and yeah i'm not good enough to focus on association, i'm struggling to win trophies lol but i will do all that you mentioned!!

  4. #4
    Newbie
    Join Date
    Mar 2020
    Posts
    17
    In Nikols post he mentioned below:

    "Another way is to put a set of drills with 15-18% condition loss and observe how many % skills a player can earn. If it’s +4 skills, it’s good (4 skills are one old skill point for those who are familiar with the old version or reading the old posts with the s.p. – cones)."


    I was wondering if this means 4 skills in every set or just if the player would sometimes get +4 skills

    e.g. I have a player in 5 sets he got

    +3
    +3
    +1
    +4
    +2

    but one in every 10 sets or so he will get +0, sorry I should have tested this better and only did it with my last few rests

    I saw this player sometimes even get +6