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Thread: Guide: How to make a budget on the cost to develop a player?

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  1. #1
    Pro ibangali's Avatar
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    Jul 2016
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    Excellent work AI

    Net Rests after Other Expenditures: 1,055 - 201 = 854 Rests
    I think this number will reduce if we play 2 games a day and very close time gap

    unless we play second game with 75-80% condition; I face several times 2 games very short time gap, like first game of the day at 10:00 am (my server time) then second game at 12:30 pm or 1:00 pm. so I have to use 11 rests for main team to bring 99% condition or 9 rests to shorten the rest period (or speed up the rest period) so main team can play with at least 85-90% condition.

    Your work helping me to calculate my future plan

    Thanks for sharing your hard work
    Al Svanberg likes this.

  2. #2
    Dreamer
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    Quote Originally Posted by ibangali View Post

    I think this number will reduce if we play 2 games a day and very close time gap

    unless we play second game with 75-80% condition; I face several times 2 games very short time gap, like first game of the day at 10:00 am (my server time) then second game at 12:30 pm or 1:00 pm. so I have to use 11 rests for main team to bring 99% condition or 9 rests to shorten the rest period (or speed up the rest period) so main team can play with at least 85-90% condition.
    In this situation I use rests on my fast trainers to get them up to 85+% and then I try to have 3-4 decent depth players (3-5 stars) so that I can rotate players.

    But then, if I am at 110-130% or something like that, and face someone that is below 75% or something, I don't hesitate to play a game with 4-6 players around 40-60% fitness. That saves a lot of Rests.
    Nick Lizas and ibangali like this.