Quote Originally Posted by LeManiaque View Post
This is really only half a step away from a spreadsheet capable of taking a player's current skills, plus a test for TEF, inputting desired skill levels, and having the spreadsheet return a suggested drill regiment and expected rest costs to improve individual players in whatever way managers think is best.
I think its very easy to do this. Just plug in all drills in a excel sheet, and sort out the formulas. But I am not an excel guy, just know the basics.

I really want to map how a player develops in games though. Then you -- with some labor, but not that much -- can get a complete picture how a team will develop over a season.

Like I only count on Rests used and practices run. But that does not give the complete picture and its the easy part to map. What completely is left out is (i) the 6% recovery, (ii) condition loss from games played and (iii) ability gain from games played.

Its not rocket science to find out that either. But I think to get good numbers, you need to map 4-5 players during 8-10 games maybe -- without -- giving them a single practice. I wouldn't at all be surprised if a study like that would give a very clear picture.

Its like Einstein's Special Theory of Relativity that came 1905 that was quite "basic" lol, "only" adding spacetime more or less to Newton's fallen apple, and then the real complicated General Theory of Relativity that came some 15-20 years later that included just about everything else but atom physics (and nobody have been able to do the 100 years following this). Haha, no comparison made otherwise.

My point is just, its great to understand the training system. But if we included the 6% recovery, fitness loss from games and ability gain from games, into the equation we could with ease in Day 1 of the season look at our team and say, it was 150% yesterday and now it is 130% , if I keep this team together and spend all rests on it, they will be like 145% at the end of this season, 140% at the end of next season, 130% three seasons down the road, 120% four seasons down the road.

With those parameters in the equation, we could also establish what Peak Value ("PV") is for a team with fast trainers on it. Peak Value or PV would be how good a team with Fast Trainers on it can become. Is it 130%? 140%? 150%? 160%? What is the best strategy to get there? Adding 1/2/3/4 fast trainers per season?

You can also learn and develop different Playing Techniques. What is Peak Value if you tank a year? Someone maybe want to build a team really hard for 2-3 Months, and then play a little less for a while. How long will that team stay competetive, when will it really be time to start rebuilding again and so forth.

So mapping the fitness loss and ability gain in games is definitely next on my agenda.