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Thread: Guide: How to make a budget on the cost to develop a player?

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Al Svanberg Guide: How to make a budget... 10-09-2016, 02:31 PM
Nudo74 Al, as always, great summary... 10-09-2016, 03:13 PM
LeManiaque Al for President 10-09-2016, 03:28 PM
LeManiaque Al's a great guy, just don't... 10-09-2016, 05:11 PM
Al Svanberg I think its very easy to do... 10-11-2016, 10:24 AM
Rautz Over my limited sample size... 10-11-2016, 12:49 PM
nikolgiorgos hey Al, forgot the greens... 10-09-2016, 07:42 PM
Al Svanberg Thx guys for the kind words... 10-09-2016, 08:19 PM
ibangali Excellent work AI :) I... 10-10-2016, 04:54 AM
Al Svanberg In this situation I use rests... 10-10-2016, 06:11 AM
Cloverfield Al, the FAQ guy (sounds weird... 10-10-2016, 05:45 AM
nikolgiorgos playing in old version : A... 10-11-2016, 04:31 PM
Al Svanberg Just for fun, if we assume... 10-11-2016, 09:59 PM
Rautz If I had to guess, I think... 10-12-2016, 07:35 AM
Al Svanberg Great insight Rautz! Thanks... 10-12-2016, 01:07 PM
LeManiaque Presumably you've also... 10-12-2016, 02:18 PM
Al Svanberg Hm, I always had this in the... 10-12-2016, 03:31 PM
Al Svanberg This is the first result of a... 10-12-2016, 03:58 PM
LeManiaque Great start Al, and does help... 10-12-2016, 04:25 PM
nikolgiorgos regarding to my post #12 -... 10-12-2016, 06:05 PM
Al Svanberg New numbers after Al's game:... 10-12-2016, 09:30 PM
Al Svanberg First numbers from this... 10-17-2016, 09:14 PM
Al Svanberg I think I more or less can... 10-20-2016, 05:25 PM
LeManiaque I really wonder the same... 10-20-2016, 06:45 PM
Al Svanberg Yeah, I will keep building up... 10-20-2016, 09:00 PM
LeManiaque Somehow I missed post #10,... 10-27-2016, 12:36 AM
ibangali I try to bring your updated... 01-06-2017, 12:10 AM
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  1. #1
    Rookie
    Join Date
    Sep 2016
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    64
    If I had to guess, I think the match is equal to the lvl 4 training, not lvl 1 - this would also be true from Niko's numbers

    Another point is that my players rarely lose 24% condition, more in the range of 18% - I think that's because I play them with low pressing, short passes, zonal marking.
    So if you have a busy schedule, it's worth noting you can do stuff to lower their condition loss.

    On the other hand, for the purpose of improving skills, if it's indeed equal to a lvl 4 training, maybe it's worth tiring them more, specially if you don't have access to lvl 4 drills (like me)
    Al Svanberg likes this.

  2. #2
    Dreamer
    Join Date
    Jun 2016
    Location
    Uppsala, Sweden
    Posts
    466
    Quote Originally Posted by Rautz View Post
    If I had to guess, I think the match is equal to the lvl 4 training, not lvl 1 - this would also be true from Niko's numbers

    Another point is that my players rarely lose 24% condition, more in the range of 18% - I think that's because I play them with low pressing, short passes, zonal marking.
    So if you have a busy schedule, it's worth noting you can do stuff to lower their condition loss.

    On the other hand, for the purpose of improving skills, if it's indeed equal to a lvl 4 training, maybe it's worth tiring them more, specially if you don't have access to lvl 4 drills (like me)
    Great insight Rautz! Thanks very much. All very very valid points. Need to sort things out to get a clear picture. There is a 30% difference between lvl 1 and lvl 4 drills, that has a very big input on the end result.

    What also can have a big input for sure is like you say the condition loss, full bonuses, power trained fitness ability, only activate the 50% bonus bumper for conditioning, no hard pressure or man-man D. No arrows? Does arrows matter? Maybe you can save like 6-8% in conditioning per game. That is also a good 250-350 fitness% saved per player per season. Say that it is 300%, its like having 20 rests per player additionally each season.

    In other words, we need to pin the numbers down!
    Rautz and LeManiaque like this.