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Thread: Guide: How to make a budget on the cost to develop a player?

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  1. #20
    Greek Forum Moderator nikolgiorgos's Avatar
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    Jul 2014
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    playing in old version :
    A 5* fast trainer in 3 bars, practice match, is gaining about +100%/ 1sp (4 skills of new version) with -18% condition loss
    In a game he 's gaining about + 130%/1,3 sp (about 5-6 skills of new version) with about 22-24 condition loss.
    regarding to my post #12
    - those values still exist today
    - The only thing from the new version that affect, is the 4th lv drills and the condition bonus.
    - Those numbers above, is the avg
    - Except high pressing and man to man marking, none of the orders (hard defense, hard tackling, arrows) affect the condition loss
    - Condition loss is different for every player after the game. There is also a roll dice but there is also a relation of condition loss with the performance of a player.
    If a player performing good, he loose a little more condition than a bad performer. I was using this tip to find whom I 'm gonna sub during the game, when rates weren't available. If something wasn't working good in my center, I subbed the MC with less condition loss and after the game, I had the confirmation with his bad-mediocre rate.
    - I still don't understand how condition bonus is working. Suppose that affects but a couple of times (vs low q teams) I tab only this during the match but after that some players still lost about 22% condition while others lost 18%. I think there isn't a fix X% value.
    Anyway, I don't care much as I think it's the more useless (of the 4 bonus)
    - and still believe that fitness skill is cosmetic
    Last edited by nikolgiorgos; 10-12-2016 at 10:01 PM.
    Al Svanberg likes this.
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