regarding to my post #12playing in old version :
A 5* fast trainer in 3 bars, practice match, is gaining about +100%/ 1sp (4 skills of new version) with -18% condition loss
In a game he 's gaining about + 130%/1,3 sp (about 5-6 skills of new version) with about 22-24 condition loss.
- those values still exist today
- The only thing from the new version that affect, is the 4th lv drills and the condition bonus.
- Those numbers above, is the avg
- Except high pressing and man to man marking, none of the orders (hard defense, hard tackling, arrows) affect the condition loss
- Condition loss is different for every player after the game. There is also a roll dice but there is also a relation of condition loss with the performance of a player.
If a player performing good, he loose a little more condition than a bad performer. I was using this tip to find whom I 'm gonna sub during the game, when rates weren't available. If something wasn't working good in my center, I subbed the MC with less condition loss and after the game, I had the confirmation with his bad-mediocre rate.
- I still don't understand how condition bonus is working. Suppose that affects but a couple of times (vs low q teams) I tab only this during the match but after that some players still lost about 22% condition while others lost 18%. I think there isn't a fix X% value.
Anyway, I don't care much as I think it's the more useless (of the 4 bonus)
- and still believe that fitness skill is cosmetic![]()


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