I think I more or less can confirm that the gain/TEF in games is exactly the same as from lvl 4 drills.

Based on tracking individual players' gains in 34 games, the players gained 108 ability%. Had the same amount of Condition% as was lost in the games been used in practices, the gain would have been 108.1 ability%.

So on to the topic of how much condition% players looses in games, after tracking each player in about 5 games (some players have been rested a few games), I still have no clue what factors impact how much condition a player lose in games. Basically two explanations remain, (1) the condition loss is completely random in relation to the individual player (ie not in relation to bonuses or orders), (2) the condition loss is impacted by factors I have yet to understand.

The randomness of the numbers suggest alt. (1). But I am starting to see more and more trends that suggest something else. Lets look at this table:

Guide: How to make a budget on the cost to develop a player?-6-nya-tester-hff.png

The avg. Con.Loss of the players north of the red line -- ie 6 star players -- is 20.53%. The avg. Con.Loss of the players south of the red line -- ie 7 star players -- is 17,6%. This difference is quite significant. Like of the 13 games played by 6 star players, in 9 of them players lost more than 20% in condition. Of the games played by 7 star players, in only 2 of them did a player lose more than 20%. That diff to too big to be a coincidence, I think... Given that the sample size is not that insignificant anymore, this could explain a few things. Could the condition loss in a game be related to the ability gained? This is not the case on a game by game basis.Like a player can lose 22% con. in one game and gain 1 ability%, and another can lose 15% and gain 4 ability%. But this can be attributed to the "container function". We only see "gain" when it results in a container being filled up so that a full ability% is gained.

This also possess a few other questions. If you run condition bonuses that lowers the condition loss -- is the gain also lowered? The same with hard pressure, do you gain more if you play hard pressure and loose more conditioning? Some opts to always use the con bonus booster to save conditioning for development -- but I am not so sure that this helps. If the gain is lowered, nothing is gained by doing so.

What do you guys think?