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Thread: Win against 4-1-1-2w-2

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  1. #1
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    I thought that the mutant trick was solved, but it seems not. Any suggestions what I should try to play in the home match to win this game. I really want to teach him a lesson and destroy the trebles he is doing by ruining his cup path.

  2. #2
    Addicted adifairus's Avatar
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    Quote Originally Posted by rault View Post
    I thought that the mutant trick was solved, but it seems not. Any suggestions what I should try to play in the home match to win this game. I really want to teach him a lesson and destroy the trebles he is doing by ruining his cup path.
    if i not mistaken they just allow 400% maximum ability to solve this issue,

    anyway i don't know how exactly to beat those mutant because i never faced them before, maybe you have to be batman to beat mutant.. lol

    you did right on the tactic because you got balance statistic even facing higher quality player than yours.

    recently this game also seems depends more on player quality to determine the result. maybe the % is like this

    Player quality - 80%
    Tactic - 10%
    Troll result - 10%

    there is some logic that they want you to finish up the rest pack train hard your players or using much of token to get better player
    Last edited by adifairus; 12-14-2017 at 01:59 PM.

  3. #3
    Famous Toxcatl's Avatar
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    340%, not 400%
    adifairus likes this.
    It wasn't our day.

  4. #4
    Addicted adifairus's Avatar
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    Quote Originally Posted by Toxcatl View Post
    340%, not 400%
    thanks mate

  5. #5
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    Oh well. Seems like the only way to kick the but out of it during my home match is to boost some players fast with rests.

    Anyway, if you guys have a formation suggestion and orders to use I'll be glad to hear them.

  6. #6
    Famous Toxcatl's Avatar
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    No one knows how do they work exactly. What adifairus has written is right, but it's more like an artistic representation of the game mechanics.

    Read carefully the descriptions in the game. All the rest is speculations, and you should always take it with a grain of salt.

    Short passes increase possession and % of completed passes, but reduce attacking efforts. Long passes do the otherwise.
    Force counter-attacks reduce possession, but increase the probability of counter-attack.
    High pressing "improves the defending efforts", but increases condition loss by 30-35%.
    Man-to-man does the same on paper as High pressing ("gives you a defensive boost"), but works somehow differently. I don't know synergies, though I have some suspicions. You also need numerical advantage over opponent's attack.
    Last edited by Toxcatl; 12-15-2017 at 05:32 AM.
    It wasn't our day.

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