Guide by Khris - How to read an scenario?
First of all, we should define the word "scenario" and it's limits, what means, when does it change, and understand that, there are 2 options always, have the scenario in our favour, or against us.
Basically the scenario are the circumstances that the game chose to determine the result of a match, it is chosen in all "it's own extension and all the posibilities" 3 minutes before the match starting.
What means "in all it's own extension?", basically all the options/calibrations for a scenario, that are 4 in a grosso modo, are decided in this moment.
This counts as mentioned the 4 calibrations, that change everytime that a manager "attend or do not attend" a match, and then there's the option, when one is attending, to participate because the game requires this effort from your side, or just, "stay watching" -do not touch please, even if attend, do not touch or you'll f***k all up (just you know, do a sub' in the 85' for the booster, but caution with this because if the score is close this can be turned against you under the 90' for that sub' - ehemm.
So, basically, this means, to have a term that attending one can be "active" or "passive".
Initially the "best one can do to read the whole scenario" and know what happens " in the predetermined scenario when you do not attend, is just watch your own match from a 2nd account. If works, why to attend? the game is made to make managers take decisions and tend to be "stable" when you do not attend and, tends to create a situation that needs some actions when one attend, call it change the mentality, try to avoid a 2nd yellow, do some sub... etc
Now the main theme here is try to explain, as the title say, "how to read a scenario", and basically, when we attend.
-First of all, the scenario and chances are determined by the comparation between the 2 AVQ -average quality - teams distance.
We know that since some time ago, the scores "from a distance" and that time ago would mean 15-0 vs a 2* now have been re-calibrated...
But here I would like to remind that once the match starts, the game does a simplification of our team, pointing out some players ad determinants and some, as "non participatives" and some, as neutral -neutral with a positive contribution, neutral, with negative impact (ex. loses balls, fail 3.4 5 shoots...is aggressive..etc here too exist the option of those who "affect the players they have arround" - how many time syou've seen, in a close match your player playing "fluid"? this is how should be, but some times one single player can affect in a deep negative way the behavior of the whole team... then is when you see that the scores are low... it is difficult for your players to do a single shoot "the game despite the AvQ can seem "heavy" )
Of course that many internal stuffs of Top Eleven need time to be understood, but, lets start now for the basics:
-Possession Bar - it is the main source of information related to the match we are playing.
We have to think that the main target we have, is to control "the chances during the match", have the control, basically looking the animations we know about this.
But we have to remind that, many times the bar possession centre, is not in the 50%. It can be in the 60%, and we can see a scenario where with a 40% (or less uhh?^^ I say this for those who can't control matches with 75%'s ) a team is dominating us.
This means that the centre of the possession bar is more from the side of the team that owns the 40% and then if we do the correct movements, and we control the match, it will overcome this 60% way longer many times.
So it is so interesting to have an eye in that bar.
** Orders are not associated to a oppo's counter ordrers, the game chose some options to be decisive "if they are active" and some to fail, withh independance of the oppo's orders or formation.
**You can set by default a tactic "with weak points", so then once match starts and the game focusses in these "weak points" and chose them as "non working options" is when you can join the match and edit the positions and orders that intentionally you've set by default to be chosen as "wrong options".
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Space for testing the MoM and High pressure:
With all training bonuses at 0%:
-***
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- Offside trap moved the Defense Line next tot the midfield. Then is when Counters can work.
...to be continued^***
** the 5 mentalities
passing style
passing focussing
aggressivity
key players -ratings lecture
training bonuses -how they work
high press and mtm testing***
Yeah, if I write this as I pretend this will be the Holy Grail of Top Eleven.
Internal programming matters. Scenarios are 50-50 despite players position cuz the game will have always a open door for you with what you use using what you use, having what you have, if, hidden factors are from your side.
Guide by Khris - How to read an scenario?
Quote:
Originally Posted by
milpol
still "to be edited" lol @khris
Ok, but the thread had not had a response for nearly a year and a half, long before I even joined, but anyway, I agree with Khris with this guide, I have posted many times about being able to tell what will happen in certain scenarios with corner kicks, free kicks and such, you know what will happen judging by player movements, the way the ball bounces or moves or what kind of balls are being played into the box. Sometimes the tactics you choose just don’t work and you need to change them.
Let’s say like this, when a free kick is taken from the side of the box, you know you will get a shot on target, the predicted landfall should be just outside the six yard box and you WILL get a shot on goal.
Like this, this is the predicted path the ball will take to get to one of my players who will get a shot on goal, and the ball usually does land close to, or right on where you predict, sometimes the players pull back slightly to get a stronger shot and they score, others just go for it, here it is.
https://uploads.tapatalk-cdn.com/202...39ff6003b5.png the ball will land around where played with the number 30 is, the player who ended up scoring was very near that area of predicted landfall.
Now for corners.
https://uploads.tapatalk-cdn.com/202...fe289459fd.png
Even before the corner kick is taken, there is loads of opposing players in the centre of the box, this tells us a number of things, 1. The ball will be cleared, and 2. The ball will make landfall where one of the opposing players are and it will be cleared.
Another thing about corners, is that you know whether the opponent or yourself will score form them is if all of your players from your corner are really close together and are outnumbering your opponent, you will most likely get a shot on goal.
Here is something I have tested and it works nearly all the time, if there is a free kick or a free kick in the edge of the box, leave the game to the home screen for around 1-2 seconds, then go back into the game, what you should notice is that it should replay the previous animation which was the one that you saw about to occur when you left for that second, when you arrive back at the game, that animation has already had an outcome but it is replaying it to you because you left while it was occurring.
Your next question may be, how do you know if a goal was scored or not?
Well, you know when a goal is scored in the game, there is that flashing animation with the team who scored, the player and the minute the match was in, obviously if that shows up you have scored or your opponents did depending if it is your free kick/corner or theirs.
And if it is not a goal or that is the outcome, the fans will make the sound you hear “aww” you get the picture, you can do the same thing if you, or your opponent conceded a counter attack, leave the game for one second and come back in, and you will see if that goal animation is flashing, the one with the player name, team name, etc. You can do it for though balls anywhere on the pitch, and you know when the player is sort of above the defender in the box the singer is going to cross it in, you or your opponent, depending on who is attacking, will get a goal chance.
Right, I know it sounds obvious but it will show the goal animation if their is a goal scored and this how you know what will happen 95-100% of the time before the attack is completed, that is what I mean, you know what will happen before the attack has even concluded, another obvious sign the animation led to no goal is if the goal animation does not show up after you do this, please note that doing this will allow you to see the outcome will the attack is still going on, I know I am repeating myself but I want to make myself clear.
Here is an example, this team goes on a counter attack, so I leave the game for a second and log back into the game, the flashy goal animation shows up but in the next photo the attack is actually less developed than in the photo before so it proves my point.
Here, they are through on goal, this is the before picture.
https://uploads.tapatalk-cdn.com/202...ff14e8e440.png
This photo is taken after I took this photo and it shows the result of the attack but as you can see in the photo here, the attack is actually less advanced than it was before in the photo that was taken 5 seconds earlier, so if the flashy goal animation does not show up in a scenario like this, it is most likely not a goal.
https://uploads.tapatalk-cdn.com/202...263729081b.png
I know this post is slightly off topic as it is about how to know what happens during your animations, not how to counter them but I personally think this is helpful, maybe others disagree, but if it helps one person than it is great.
Sent from my iPhone using by pressing the Reply button.