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Thread: TRAINING CALCULATOR 2020 Ed. &Various Forms of Interest

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  1. #7
    Spanish Forum Moderator khris's Avatar
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    Quote Originally Posted by Arphaxad View Post
    Very interesting. Thank you.

    Is the potential for every drill based on the average skills in each drill like in post #9 in this thread https://forum.topeleven.com/top-elev...tml#post529698 ? If not, how is the efficiency for each drill determined?
    Long article, but I only have 1 point that need to clarify, related with the XP gaining the moment when a player loses XP gaining, I mean;
    With the old system players had a loss in XP gaining when they won age + when a star was won.

    Now the age factor still there but there shoud be a reduction when a star is won but in theory, counting all skills, thgat a drill trains.,
    So if a drill trains 1 attribute, and the drill have a cap until 180, we should notice a reduction in the XP gaining everytime the skill wins a star by itself, at 80%, 100%, 120.-.. till 160 and this reduction should be arround the 15%.

    If a drill train x2 skills, it should reduce the speed when, the 2 attributes reach 160 instead of 80... then at 200... 240... 280 .... and if 3,4,5 attribtes are affected it should be proportional... but Ive not checked it to be sure that the reduction is there...

    edited:

    so basically, every drill have a cap, of 180% X each one of the attributes that train in a particular player, a drill can affect 5 skills so, the cap in that case is 900.

    The lower is the % of a drill (in the table) it should mean that, the faster it will gain XP due the point I mentioned previously, which say that, time ago, the XP gaining was reduced when the player won a star but now it depend on the own skills, so...
    Last edited by khris; 05-09-2020 at 12:46 AM.