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  Click here to go to the first staff post in this thread.   Thread: Players Condition - NEW

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  1. #1
    vad
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    We see they the players lose more condition, but in order to make judgment about whether it's worth it, we need the second part of the equation: we need to know what we gain by that, i.e. how this affects the chance to win, or at least, indirectly, the number of shots, or possession, or any other parameter. So if I decide to sacrifice players' condition, I need to know what I'm sacrificing it for.
    Last edited by vad; 08-26-2015 at 11:31 PM.
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  2. #2
    Spanish Forum Moderator khris's Avatar
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    Quote Originally Posted by vad View Post
    We see they the players lose more condition, but in order to make judgment about whether it's worth it, we need the second part of the equation: we need to know what we gain by that, i.e. how this affects the chance to win, or at least, indirectly, the number of shots, or possession, or any other parameter. So if I decide to sacrifice players' condition, I need to know what I'm sacrificing it for.
    Options seems to be changed in one way, I try to explain and hope I understand well the sense that Nordeus give to the orders;

    My idea and perception (I know everyone have it's own viewpoint, thats why I will try to get a official answer... as we can give a different interpretation to the options really...)
    Own field, so, defense boosted.
    Whole pitch, waste more condition (that was fake, coz waste was the same till last week (LOL)), due pressure in whole pitch, attack boosted and defense less boosted (have to be less boosted than pressure in own field no? is suposed... that was my idea...).

    Now, by my viewpoint, the options are in "uniform field sense" so;
    Low pressure (in all the field), waste less condition, not too much pressure in attack, and defense.
    High pressure (in all field as mentioned, uniform style pressure always) attacking and defense, is boosted.

    And thats by my theory, the "why" of the change of the orders name.


    PS: I will check that tomorrow to see if I still agree with myself. LOL

  3. #3
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    One weird thing I notice was that players are now getting tired in strange way, while I was watching my match, it got to a point where the condition color on the players was red although at the beginning of the match condition was full/99%... Very strange on the last league I had two line ups (22 players) 1 line up for league and the other one for championship and Cup, and I never worried about players' conditions when I play two matches in one day, but now it doesn't make any difference, even for the following day's match players conditions will be below 90%. This is frustrating...
    Last edited by Harold Terah; 08-28-2015 at 11:36 AM.
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  4. #4
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    im just wondering why my players are not gaining conditioning after the match .. my last game was at 13:25 & its now 05:12 am but there still mostly yellow .. now off to work lol

  5. #5
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    I must admit, that I'm thinking about leaving this game. I spent a lot of time and also some nice money and I am pretty bugged by the fact, that 7 of my players are injured at the moment and that I had to spend so much condition-packages.
    I know, that I probably have to change my pressing tactics, but I really don't understand why you create a change like this. The only obvious reason is for me, that Nordeus tries to squeeze more money out of the gamers. When I'm right, they score an own goal and loose loyal players.