Why should Zonal defense be less condition consuming, than Man to man marking and vice versa , that makes no sense to me?
Either way all formations and orders seems more condition consuming too me now.
And worst is the extreme condition drop during game, where a 95-100% fit player now goes into red during second half. This IMHO is a grave setback and is not the faintest more realistic. (and the in game drop is on all player, no matter arrow)
Conclusion is:
- more in game injuries (red condition)
- more green pack use to try keeping condition to an acceptable level.
- Even more excessive use of red packs to keep a competitive squad
I am not impressed and talking about injuries, the risk/level before this change was unrealistic high, Now I predict it will just be unbearable
And why do we carry on injuries from last season when there realistic would be a 24 weeks season break?
(still my opinion)