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Groundhog Day visiting level - 58 -
considering quitting, since nothing is improved for veterans ... nothingand pay to win has become to dominante
FireCats is testing level - 36 -
Is it not clear to you that the aim of this change has nothing to do with realism?
Is it not clear to you that the most important bit of realism change (for players) should be in the transfer market and token allocation?
Is it not clear to you that in the grand scheme of things non -paying T11 players are not considered relevant?
Is it not clear to you that while a couple hundreds are complaining on this forum, millions of others in USA, Germany, Vietnam, China, Turkey, Nigeria are shelling out hard earned cash to pay for rest packs and health packs and have no idea what has happened?
Does it not annoy you?
Don't you feel pissed that anytime you start loving a game, the makers device new ways of fleecing you?
Imagine if you had to pay for extra lives on super mario or you had to wait for 20 mins to get another try at tetris (or buy).
I am so gladI was born at a better time when the emphasis was on mental ability, tactics, reaction, skill rather than the limit of a kids credit card.
Just know your place on T11. If you dont pay, you dont matter.
So:
Option 1: Stop whining and quit or
Option 2: Stop whining and tank or
Option 3: Continue whining and warn all others or
Option 4: Come together as a collective and protest till a change for the better occurs or
Option 5: P.A.Y up
I chose Option 2. Make your own choice and stick with it.
Last edited by Saturu; 08-27-2015 at 08:22 AM.
We see they the players lose more condition, but in order to make judgment about whether it's worth it, we need the second part of the equation: we need to know what we gain by that, i.e. how this affects the chance to win, or at least, indirectly, the number of shots, or possession, or any other parameter. So if I decide to sacrifice players' condition, I need to know what I'm sacrificing it for.
Last edited by vad; 08-26-2015 at 10:31 PM.
Options seems to be changed in one way, I try to explain and hope I understand well the sense that Nordeus give to the orders;
My idea and perception (I know everyone have it's own viewpoint, thats why I will try to get a official answer... as we can give a different interpretation to the options really...)
Own field, so, defense boosted.
Whole pitch, waste more condition (that was fake, coz waste was the same till last week (LOL)), due pressure in whole pitch, attack boosted and defense less boosted (have to be less boosted than pressure in own field no? is suposed... that was my idea...).
Now, by my viewpoint, the options are in "uniform field sense" so;
Low pressure (in all the field), waste less condition, not too much pressure in attack, and defense.
High pressure (in all field as mentioned, uniform style pressure always) attacking and defense, is boosted.
And thats by my theory, the "why" of the change of the orders name.
PS: I will check that tomorrow to see if I still agree with myself. LOL
One weird thing I notice was that players are now getting tired in strange way, while I was watching my match, it got to a point where the condition color on the players was red although at the beginning of the match condition was full/99%... Very strange on the last league I had two line ups (22 players) 1 line up for league and the other one for championship and Cup, and I never worried about players' conditions when I play two matches in one day, but now it doesn't make any difference, even for the following day's match players conditions will be below 90%. This is frustrating...
Last edited by Harold Terah; 08-28-2015 at 10:36 AM.
im just wondering why my players are not gaining conditioning after the match .. my last game was at 13:25 & its now 05:12 am but there still mostly yellow .. now off to work lol
I must admit, that I'm thinking about leaving this game. I spent a lot of time and also some nice money and I am pretty bugged by the fact, that 7 of my players are injured at the moment and that I had to spend so much condition-packages.
I know, that I probably have to change my pressing tactics, but I really don't understand why you create a change like this. The only obvious reason is for me, that Nordeus tries to squeeze more money out of the gamers. When I'm right, they score an own goal and loose loyal players.
I just want Top 11 or whoever the money man is, to stand up and admit, his plans have come back to bite him, this rubbish about its a tactic that decreases the the condition more rapidly is total rubbish, and everyone knows this, so in a nutshell, theirs nothing to discuss, I just want whoever, to be man enough and say they messed up. I get it, thats its a business, just dont try and insult us with lame excuses and stating its to make the game more realistic, because I could go on and on proving that is also rubbish
My opinion as player too, is that, the game becomes more absorbent now. Because managers if wanna save greens have to do;
-Rotations, to have condition if x2 matches per day.
-Control of pressure during the matches.
Yeah so, allow you to manage, but in excessive mode, tiresome, and absorbent.