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  Click here to go to the first staff post in this thread.   Thread: Players Condition - NEW

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  1. #1
    Dreamer meis's Avatar
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    Nordeus just want to find a reason to milk more money from us the managers by making us to use more green packs. Classic! Just like how they raise the scout players (6-star) from 50 tokens to 69. MAXIMIZING PROFITS.
    Last edited by PricopGeorgeCătălin; 08-27-2015 at 08:42 AM.

  2. #2
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    So... the id name says it all really "Top 11 Manager" and your clearly defending these sudden changes of condition, someone that has been playing the game since May 30th of this year, so you clearly have the experience,

    When are people gonna see through this..... if it was all about the tactical side of things, why wasnt this decrease in condition enforced a) When Top 11 first started 5 years ago, and b) why is it only in the last 10 days that this has come to light? c) Why make changes to the Pressing side of things on tactics -

    Ill answer c) making such a change to the Pressing tactical side of things, is to try and justify the excuses behind this whole event, and Top 11 have given their lame reason and to make it it more convincing, they've made the change on pressing from hi/low as to what it used to be of whole pitch. So my questions to the person who made this game 5 years ago or just over that...

    Why did you not have the pressing at hi/lo when you first launched the game
    Why make a change mid-season

    I could go on forever, but I've a few other questions if someone would like to assist, as the game is hoping to be more realistic -

    Why cant you get 17 year olds
    How come the nationality of players is high on people from Iraq, Indonesia etc...
    Tell me, can LVG sort an injury to a player just like that using treatments? and does he lose tokens/cash with failed bids for players
    Rosli Said and Celtic Warrior like this.

  3. #3
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    I am playing zonal defense, own half pressuring and team mentality normal since season one with my second team. As far as I can tell they are suffering from the same kind of stamina loss as my main team with man to man defense. The overall stamina loss after a game has just increased by 10% or something. Normally it was 20-25%, right now it is 30-35%. And in those former games I was using the agressive stance a lot. Now I am back to normal stance. This is not well thought out or carried out imho.
    Rosli Said likes this.
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  4. #4
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    So, there are total 3 different managers pro about this different condition followed by "in game exhaustion" and 9 different managers contra about this and several solution opinion..

    I still have 6 days to reply yesterday email (http://webcache.googleusercontent.co...dition-15.html #143) to comment about this issue.. I'm kinda hoping if we could find some solution so that nordeus and us can agree about this issue at some point...

  5. #5
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    Ok, just played 2 games with teams on own half pressuring and zonal defense. Energy loss is varying between 19-32%. This is a lot better then yesterday if you ask me where I saw all players go deep into yellow. Didn't change a thing though. 32% loss is a bit harsh though.
    Last edited by Killroy; 08-27-2015 at 11:44 AM.
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  6. #6
    Dreamer Sons of Pitches's Avatar
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    If you want to make the game more realistic (which is fine) be sure to make other changes at the same time as the one that forces many of us to reach into our pocket to buy more green and red packs.

    I'm all for realism.

  7. #7
    Apprentice mmunger's Avatar
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    Quote Originally Posted by Sons of Pitches View Post
    If you want to make the game more realistic (which is fine) be sure to make other changes at the same time as the one that forces many of us to reach into our pocket to buy more green and red packs.

    I'm all for realism.
    When you read a statement by Lord Nauseous, read between the lines.

    Example?

    Realism = buy more green and red packs
    pmarkham likes this.
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  8. #8
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    I struggle with how to feel about the frequent injuries. It is impossible not to notice that players get injured more often in T11 than they do in real life, that is just a fact. But in real life, managers/trainers cannot simply wave a magic wand and instantly make a torn ACL go away. Also, the rampant injury problem seems to affect each team equally, which applies a twisted "fairness" to an overall unfair situation.

    The solution to injuries and player's losing condition, as mentioned by several people in this thread, seems to be to increase the bench size to 25. I would find that a welcome change, but that would greatly increase the need for tokens and IMO as soon as Nordeus made that change, people would stop complaining about conditioning and shift to complaining about token consumption.

  9. #9
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    Quote Originally Posted by ByloBand View Post
    I struggle with how to feel about the frequent injuries. It is impossible not to notice that players get injured more often in T11 than they do in real life, that is just a fact. But in real life, managers/trainers cannot simply wave a magic wand and instantly make a torn ACL go away. Also, the rampant injury problem seems to affect each team equally, which applies a twisted "fairness" to an overall unfair situation.

    The solution to injuries and player's losing condition, as mentioned by several people in this thread, seems to be to increase the bench size to 25. I would find that a welcome change, but that would greatly increase the need for tokens and IMO as soon as Nordeus made that change, people would stop complaining about conditioning and shift to complaining about token consumption.
    That's why I asked to generate many "versatile" nordgen players too, beside increasing the bench capacity... If they generate much more player that at least can play with 2 position "token" consumption wouldn't be a problem, because people can buy older player that already can play in 2 position without the need to training them to make them versatile..
    because when one player get injury, then we have 2 or 3 subtitutes.. Usually, people will open to bidding war if there is a versatile player such as a player who can play as amc-mc-dmc.. But, if there are a lot of this player, with different ages, then the risk of bidding war will be lower.. We, as a manager (with low token) will be content, nordeus content too, and there a little peace on top eleven..
    ByloBand likes this.

  10. #10
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    Quote Originally Posted by Samuro View Post
    That's why I asked to generate many "versatile" nordgen players too, beside increasing the bench capacity... If they generate much more player that at least can play with 2 position "token" consumption wouldn't be a problem, because people can buy older player that already can play in 2 position without the need to training them to make them versatile..
    because when one player get injury, then we have 2 or 3 subtitutes.. Usually, people will open to bidding war if there is a versatile player such as a player who can play as amc-mc-dmc.. But, if there are a lot of this player, with different ages, then the risk of bidding war will be lower.. We, as a manager (with low token) will be content, nordeus content too, and there a little peace on top eleven..
    I can get behind that idea! I too have lamented the inability of 90% of the players to grasp more than one position. I would especially like to express my frustration that a ML or MR must first learn either DML or DMR before they can learn DL or DR. I played ML and DL my entire youth career, and while there are differences, they are not THAT different

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