Quote Originally Posted by vad View Post
We see they the players lose more condition, but in order to make judgment about whether it's worth it, we need the second part of the equation: we need to know what we gain by that, i.e. how this affects the chance to win, or at least, indirectly, the number of shots, or possession, or any other parameter. So if I decide to sacrifice players' condition, I need to know what I'm sacrificing it for.
Options seems to be changed in one way, I try to explain and hope I understand well the sense that Nordeus give to the orders;

My idea and perception (I know everyone have it's own viewpoint, thats why I will try to get a official answer... as we can give a different interpretation to the options really...)
Own field, so, defense boosted.
Whole pitch, waste more condition (that was fake, coz waste was the same till last week (LOL)), due pressure in whole pitch, attack boosted and defense less boosted (have to be less boosted than pressure in own field no? is suposed... that was my idea...).

Now, by my viewpoint, the options are in "uniform field sense" so;
Low pressure (in all the field), waste less condition, not too much pressure in attack, and defense.
High pressure (in all field as mentioned, uniform style pressure always) attacking and defense, is boosted.

And thats by my theory, the "why" of the change of the orders name.


PS: I will check that tomorrow to see if I still agree with myself. LOL